Christopher
8 years ago
7 changed files with 7 additions and 77 deletions
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## Flowchart Enabled |
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The block will execute when the Flowchart game object is enabled. |
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## Game Started |
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The block will execute when the game starts playing. |
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## Message Received |
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The block will execute when the specified message is received from a Send Message command. |
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Property | Type | Description |
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Message | System.String | Fungus message to listen for |
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## Key Pressed |
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The block will execute when a key press event occurs. |
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Property | Type | Description |
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Key Press Type | Fungus.EventHandlers.KeyPressType | The type of keypress to activate on |
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Key Code | UnityEngine.KeyCode | Keycode of the key to activate on |
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## Drag Cancelled |
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The block will execute when the player drags an object and releases it without dropping it on a target object. |
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Property | Type | Description |
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Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
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## Drag Completed |
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The block will execute when the player drags an object and successfully drops it on a target object. |
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Property | Type | Description |
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Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
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Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on |
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## Drag Entered |
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The block will execute when the player is dragging an object which starts touching the target object. |
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Property | Type | Description |
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Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
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Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on |
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## Drag Exited |
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The block will execute when the player is dragging an object which stops touching the target object. |
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Property | Type | Description |
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Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
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Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on |
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## Drag Started |
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The block will execute when the player starts dragging an object. |
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## Object Clicked |
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The block will execute when the user clicks or taps on the clickable object. |
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Property | Type | Description |
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Clickable Object | Fungus.Clickable2D | Object that the user can click or tap on |
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## Button Clicked |
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The block will execute when the user clicks on the target UI button object. |
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Property | Type | Description |
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Target Button | UnityEngine.UI.Button | The UI Button that the user can click on |
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## End Edit |
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The block will execute when the user finishes editing the text in the input field. |
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Property | Type | Description |
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Target Input Field | UnityEngine.UI.InputField | The UI Input Field that the user can enter text into |
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