diff --git a/Assets/Fungus/Resources/Prefabs/SaveMenu.prefab b/Assets/Fungus/Resources/Prefabs/SaveMenu.prefab
index 9d1ef436..86c129fa 100644
--- a/Assets/Fungus/Resources/Prefabs/SaveMenu.prefab
+++ b/Assets/Fungus/Resources/Prefabs/SaveMenu.prefab
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diff --git a/Assets/Fungus/Scripts/Components/NarrativeLogMenu.cs b/Assets/Fungus/Scripts/Components/NarrativeLogMenu.cs
index 7238f52b..83c36029 100644
--- a/Assets/Fungus/Scripts/Components/NarrativeLogMenu.cs
+++ b/Assets/Fungus/Scripts/Components/NarrativeLogMenu.cs
@@ -14,8 +14,11 @@ namespace Fungus
///
public class NarrativeLogMenu : MonoBehaviour
{
- [Tooltip("The button that shows conversation history.")]
- [SerializeField] protected Button narrativeLogButton;
+ [Tooltip("Show the Narrative Log Menu")]
+ [SerializeField] protected bool showLog = true;
+
+ [Tooltip("Show previous lines instead of previous and current")]
+ [SerializeField] protected bool previousLines = true;
[Tooltip("A scrollable text field used for displaying conversation history.")]
[SerializeField] protected ScrollRect narrativeLogView;
@@ -33,18 +36,27 @@ namespace Fungus
protected virtual void Awake()
{
- // Only one instance of NarrativeLogMenu may exist
- if (instance != null)
+ if (showLog)
{
- Destroy(gameObject);
- return;
- }
+ // Only one instance of NarrativeLogMenu may exist
+ if (instance != null)
+ {
+ Destroy(gameObject);
+ return;
+ }
- instance = this;
+ instance = this;
- GameObject.DontDestroyOnLoad(this);
+ GameObject.DontDestroyOnLoad(this);
- clickAudioSource = GetComponent();
+ clickAudioSource = GetComponent();
+ }
+ else
+ {
+ GameObject logView = GameObject.Find("NarrativeLogView");
+ logView.SetActive(false);
+ this.enabled = false;
+ }
}
protected virtual void Start()
diff --git a/Assets/FungusExamples/Conversation/Say History.unity b/Assets/FungusExamples/Conversation/Say History.unity
index 8ebb4f42..dade3e8a 100644
--- a/Assets/FungusExamples/Conversation/Say History.unity
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