From 898cfe7c259b1a48a098fff26480fc96b8fb910a Mon Sep 17 00:00:00 2001 From: Christopher Date: Thu, 22 Sep 2016 12:11:01 +0100 Subject: [PATCH] Removed word 'component' --- Docs/fungus_lua/lua_bindings.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Docs/fungus_lua/lua_bindings.md b/Docs/fungus_lua/lua_bindings.md index af99de82..6feac777 100644 --- a/Docs/fungus_lua/lua_bindings.md +++ b/Docs/fungus_lua/lua_bindings.md @@ -1,4 +1,4 @@ -# LuaBindings component {#lua_bindings} +# LuaBindings {#lua_bindings} The LuaBindings component allows you map gameobjects and components in your scenes to Lua variables which you can then access in your Lua scripts. You can bind to any component, including standard Unity components, components from the Unity Asset Store and your own custom scripts.