From 828bb76a4e360d305335781d02dde28cfc0e3085 Mon Sep 17 00:00:00 2001 From: Christopher Date: Fri, 28 Oct 2016 12:57:27 +0100 Subject: [PATCH] Updated changelog in docs --- Docs/fungus_docs/change_log.md | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/Docs/fungus_docs/change_log.md b/Docs/fungus_docs/change_log.md index bba3eea3..4257aaa7 100644 --- a/Docs/fungus_docs/change_log.md +++ b/Docs/fungus_docs/change_log.md @@ -2,6 +2,34 @@ Changelog {#changelog} ========= [TOC] +v3.4.0 {#v3_4_0} +====== + +## Known Issues +- FungusLua generates runtime errors running Lua when using .NET scripting backend. The IL2CPP backend works fine. + +## Added +- Added accessors for GameObject and Transform variables in Flowchart.cs +- Added Flowchart.HasVariable() and GetVariableNames() - thanks murnyipl! +- Added WaitForFrames property to GameStarted event handler. Default is wait for 1 frame (should reduce startup order issues). + +## Changed +- Upgraded to Moonsharp 2.0. Moonsharp source code is now included in Fungus/Thirdparty/MoonSharp +- Removed MoonSharp assembly from link.xml +- Converted MoonSharp line endings to OSX for consistency with rest of project. +- Updated documentation for Lua debugger (using VS Code) +- Removed LuaEnvironment Remote Debugger option. A VS Code debug server always starts when running in the editor. +- SayDialog now supports full variable substitution when setting character names. + +## Fixed + +- Fixed Command properties not copied when copying commands #546 +- Fixed PODTypeFactory and FungusPrefs classes are not registered #549 +- Fixed for compile errors on .NET Core scripting backend +- Fixed LuaBindings registered types in example scenes +- Fixed MoonSharp warning when not building for an AOT platform +- Fixed minor issues in some example scenes (e.g. missing sprite refs) + v3.3.0 {#v3_3_0} ======