EditorGUILayout.PropertyField(stepTimeProp,newGUIContent("Step Time","Minimum time to execute each step"));
SequenceEditor.SequenceField(startSequenceProp,
SequenceEditor.SequenceField(startSequenceProp,
newGUIContent("Start Sequence","Sequence to be executed when controller starts."),
newGUIContent("Start Sequence","First sequence to execute when the Fungus Script executes"),
newGUIContent("<None>"),
newGUIContent("<None>"),
t);
t);
@ -66,11 +60,9 @@ namespace Fungus
EditorGUILayout.LabelField(newGUIContent("Error: Please select a Start Sequence"),style);
EditorGUILayout.LabelField(newGUIContent("Error: Please select a Start Sequence"),style);
}
}
EditorGUILayout.PropertyField(executeOnStartProp,newGUIContent("Execute On Start","Execute this Fungus Script when the scene starts."));
EditorGUILayout.PropertyField(executeOnStartProp,newGUIContent("Execute On Start","Execute this Fungus Script when the scene starts playing"));
EditorGUILayout.PropertyField(colorCommandsProp,newGUIContent("Color Commands","Display commands using colors in editor window."));
EditorGUILayout.PropertyField(showSequenceObjectsProp,newGUIContent("Show Sequence Objects","Display the child Sequence game objects in the hierarchy view."));
EditorGUILayout.PropertyField(settingsProp,newGUIContent("Settings","Configution options for the Fungus Script"),true);