Christopher
8 years ago
3 changed files with 106 additions and 153 deletions
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using MoonSharp.Interpreter; |
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using Fungus.Utils; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Types of display operations supported by portraits. |
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/// </summary> |
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public enum DisplayType |
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{ |
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/// <summary> Do nothing. </summary> |
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None, |
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/// <summary> Show the portrait. </summary> |
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Show, |
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/// <summary> Hide the portrait. </summary> |
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Hide, |
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/// <summary> Replace the existing portrait. </summary> |
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Replace, |
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/// <summary> Move portrait to the front. </summary> |
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MoveToFront |
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} |
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/// <summary> |
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/// Directions that character portraits can face. |
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/// </summary> |
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public enum FacingDirection |
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{ |
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/// <summary> Unknown direction </summary> |
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None, |
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/// <summary> Facing left. </summary> |
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Left, |
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/// <summary> Facing right. </summary> |
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Right |
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} |
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/// <summary> |
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/// Offset direction for position. |
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/// </summary> |
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public enum PositionOffset |
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{ |
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/// <summary> Unknown offset direction. </summary> |
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None, |
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/// <summary> Offset applies to the left. </summary> |
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OffsetLeft, |
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/// <summary> Offset applies to the right. </summary> |
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OffsetRight |
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} |
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/// <summary> |
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/// Controls the Portrait sprites on stage |
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/// </summary> |
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public interface IPortraitController |
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{ |
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/// <summary> |
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/// Using all portrait options available, run any portrait command. |
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/// </summary> |
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/// <param name="options">Portrait Options</param> |
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/// <param name="onComplete">The function that will run once the portrait command finishes</param> |
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void RunPortraitCommand(PortraitOptions options, System.Action onComplete); |
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/// <summary> |
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/// Moves Character in front of other characters on stage |
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/// </summary> |
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void MoveToFront(Character character); |
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/// <summary> |
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/// Moves Character in front of other characters on stage |
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/// </summary> |
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void MoveToFront(PortraitOptions options); |
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/// <summary> |
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/// Shows character at a named position in the stage |
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/// </summary> |
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/// <param name="character"></param> |
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/// <param name="position">Named position on stage</param> |
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void Show(Character character, string position); |
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/// <summary> |
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/// Shows character moving from a position to a position |
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/// </summary> |
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/// <param name="character"></param> |
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/// <param name="portrait"></param> |
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/// <param name="fromPosition">Where the character will appear</param> |
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/// <param name="toPosition">Where the character will move to</param> |
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void Show(Character character, string portrait, string fromPosition, string toPosition); |
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/// <summary> |
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/// From lua, you can pass an options table with named arguments |
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/// example: |
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/// stage.show{character=jill, portrait="happy", fromPosition="right", toPosition="left"} |
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/// Any option available in the PortraitOptions is available from Lua |
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/// </summary> |
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/// <param name="optionsTable">Moonsharp Table</param> |
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void Show(Table optionsTable); |
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/// <summary> |
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/// Show portrait with the supplied portrait options |
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/// </summary> |
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/// <param name="options"></param> |
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void Show(PortraitOptions options); |
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/// <summary> |
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/// Simple show command that shows the character with an available named portrait |
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/// </summary> |
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/// <param name="character">Character to show</param> |
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/// <param name="portrait">Named portrait to show for the character, i.e. "angry", "happy", etc</param> |
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void ShowPortrait(Character character, string portrait); |
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/// <summary> |
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/// Simple character hide command |
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/// </summary> |
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/// <param name="character">Character to hide</param> |
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void Hide(Character character); |
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/// <summary> |
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/// Move the character to a position then hide it |
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/// </summary> |
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/// <param name="character">Character to hide</param> |
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/// <param name="toPosition">Where the character will disapear to</param> |
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void Hide(Character character, string toPosition); |
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/// <summary> |
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/// From lua, you can pass an options table with named arguments |
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/// example: |
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/// stage.hide{character=jill, toPosition="left"} |
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/// Any option available in the PortraitOptions is available from Lua |
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/// </summary> |
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/// <param name="optionsTable">Moonsharp Table</param> |
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void Hide(Table optionsTable); |
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/// <summary> |
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/// Hide portrait with provided options |
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/// </summary> |
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void Hide(PortraitOptions options); |
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} |
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} |
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@ -1,12 +0,0 @@ |
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fileFormatVersion: 2 |
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guid: 51067f95c67324a0ba05a260dced682f |
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timeCreated: 1473685101 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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