- Search should search commands, not just block names (#775). Thanks to AcademyOfF
- Debug additions (#777) righclicking context menus additions and improvements on commands, blocks, and variables
- BlockCallers can be seen within the block inspector
- Variable referencers can be seen logged to the console
- Added a custom script importer for lua files. Thanks to Matthew Barnes
- Added Asmdefs
- Fungus Editor Prefs button to locate FungusEditorResources and changelog
## Fixed
- Defines and fallbacks for 2017 and 2018 (#781)
- CommandListAdapter sync command selection bidirectionally with selection in underlying reorderablelist
- Command text with 'Error:' shows red
- HighSpeedWriterFix; corrected rate of characters and more than 1 character per frame issue.
- FilterBlocks during SceneChange, now refresh as expected
- Command and Variables outside of Fungus assembly now locate
- Character selection preventing edits bug
- Restore Edit Mode Tests
## Changed
- FungusManager.cs Use "double checked locking" algorithm to implement the singleton for "FungusManager" class, which can improve performance. Thanks to AndyHan1001
- CommandSearchHeightFallback on some versions of Unity editor inspector height is not returning correctly so we make an educated guess if it seems unreliable
- More elaborated use of text in TMPro demo
- Block Inspector forces type at creation. Thanks to Michaelwolf95
- Warning when requesting menu elements that are not avaialble, such as more menu items that you have created.