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using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus.Script |
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{ |
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public class MoveCamera : FungusCommand |
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{ |
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public enum Transition |
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{ |
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Move, |
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Fade |
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} |
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public Transition transition; |
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public float duration; |
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public View targetView; |
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public bool waitUntilFinished = true; |
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public override void OnEnter() |
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{ |
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Game game = Game.GetInstance(); |
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if (waitUntilFinished) |
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{ |
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game.waiting = true; |
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} |
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if (transition == Transition.Fade) |
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{ |
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game.cameraController.FadeToView(targetView, duration, delegate { |
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if (waitUntilFinished) |
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{ |
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game.waiting = false; |
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Continue(); |
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} |
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}); |
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} |
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else if (transition == Transition.Move) |
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{ |
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Vector3 targetPosition = targetView.transform.position; |
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Quaternion targetRotation = targetView.transform.rotation; |
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float targetSize = targetView.viewSize; |
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game.cameraController.PanToPosition(targetPosition, targetRotation, targetSize, duration, delegate { |
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if (waitUntilFinished) |
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{ |
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game.waiting = false; |
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Continue(); |
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} |
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}); |
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} |
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if (!waitUntilFinished) |
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{ |
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Continue(); |
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} |
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} |
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} |
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} |
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