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Fixed import settings for two node textures

They weren’t set correctly in the previous commit. One had bilinear
filtering enabled and the other was imported as a sprite instead of an
editor GUI texture.
master
Zach Vinless 8 years ago
parent
commit
68f0728eb3
  1. 2
      Assets/Fungus/Resources/Textures/choice_node_off.png.meta
  2. 12
      Assets/Fungus/Resources/Textures/choice_node_on.png.meta

2
Assets/Fungus/Resources/Textures/choice_node_off.png.meta

@ -29,7 +29,7 @@ TextureImporter:
textureFormat: -3
maxTextureSize: 2048
textureSettings:
filterMode: -1
filterMode: 0
aniso: 1
mipBias: -1
wrapMode: 1

12
Assets/Fungus/Resources/Textures/choice_node_on.png.meta

@ -7,8 +7,8 @@ TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
enableMipMap: 0
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
@ -29,8 +29,8 @@ TextureImporter:
textureFormat: -3
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: 16
filterMode: 0
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
@ -38,7 +38,7 @@ TextureImporter:
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 1
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
@ -47,7 +47,7 @@ TextureImporter:
spritePixelsToUnits: 100
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureType: 2
buildTargetSettings: []
spriteSheet:
serializedVersion: 2

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