From 57634ab113ecb0b49136a16c453dd8cb258d3c23 Mon Sep 17 00:00:00 2001 From: EntranceJew Date: Mon, 10 Aug 2020 12:31:03 -0500 Subject: [PATCH] Update typo in PODTypeFactory.cs constuct => construct --- .../Thirdparty/FungusLua/Scripts/Utils/PODTypeFactory.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/Utils/PODTypeFactory.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/Utils/PODTypeFactory.cs index ff4b9f8c..1b425dd2 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/Utils/PODTypeFactory.cs +++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/Utils/PODTypeFactory.cs @@ -9,7 +9,7 @@ namespace Fungus /// Factory class to create new instances of common POD value types used by Unity. /// Supports the same types as the SerializedProperty class: Color, Vector2, Vector3, Vector4, Quaternion & Rect. /// MoonSharp doesn't work well with these types due to internal interop issues with c#. - /// Use these factory methods to constuct these types instead of using the __new function call in Lua. + /// Use these factory methods to construct these types instead of using the __new function call in Lua. /// public static class PODTypeFactory { @@ -81,4 +81,4 @@ namespace Fungus return new Rect(x,y,width, height); } } -} \ No newline at end of file +}