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@ -8,46 +8,29 @@ namespace Fungus
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public class DialogMenuItems |
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{ |
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[MenuItem("GameObject/Fungus/Dialog/Background")] |
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static void CreateBackground() |
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{ |
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InstantiatePrefab("Background"); |
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} |
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[MenuItem("GameObject/Fungus/Dialog/Character")] |
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static void CreateCharacter() |
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{ |
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InstantiatePrefab("Character"); |
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/Character.prefab"); |
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} |
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[MenuItem("GameObject/Fungus/Dialog/NarratorDialog")] |
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static void CreateNarratorDialog() |
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{ |
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InstantiatePrefab("NarratorDialog"); |
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/NarratorDialog.prefab"); |
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} |
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[MenuItem("GameObject/Fungus/Dialog/SayDialog")] |
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static void CreateSayDialog() |
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{ |
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InstantiatePrefab("SayDialog"); |
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/SayDialog.prefab"); |
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} |
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[MenuItem("GameObject/Fungus/Dialog/ChooseDialog")] |
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static void CreateChooseDialog() |
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{ |
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InstantiatePrefab("ChooseDialog"); |
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/ChooseDialog.prefab"); |
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} |
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static void InstantiatePrefab(string prefabName) |
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{ |
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GameObject prefab = Resources.LoadAssetAtPath("Assets/Fungus/Dialog/Prefabs/" + prefabName + ".prefab", typeof(GameObject)) as GameObject; |
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if (prefab != null) |
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{ |
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GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject; |
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go.name = prefabName; |
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} |
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} |
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} |
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} |