chrisgregan
9 years ago
11 changed files with 1119 additions and 23 deletions
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using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("Animation", |
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"Play Anim State", |
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"Plays a state of an animator according to the state name")] |
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[AddComponentMenu("")] |
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public class PlayAnimState : Command |
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{ |
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[Tooltip("Reference to an Animator component in a game object")] |
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public AnimatorData animator = new AnimatorData(); |
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[Tooltip("Name of the state you want to play")] |
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public StringData stateName = new StringData(); |
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[Tooltip("Layer to play animation on")] |
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public IntegerData layer = new IntegerData(-1); |
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[Tooltip("Start time of animation")] |
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public FloatData time = new FloatData(0f); |
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public override void OnEnter() |
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{ |
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if (animator.Value != null) |
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{ |
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animator.Value.Play(stateName.Value, layer.Value, time.Value); |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (animator.Value == null) |
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{ |
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return "Error: No animator selected"; |
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} |
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return animator.Value.name + " (" + stateName.Value + ")"; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(170, 204, 169, 255); |
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} |
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} |
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} |
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@ -0,0 +1,12 @@ |
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fileFormatVersion: 2 |
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@ -0,0 +1,156 @@ |
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m_Name: TestAnim |
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Loading…
Reference in new issue