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FungusScript timeScale property +function M.time() + return unity.fungusscript.getTime() +end + +-- Returns the delta time this frame +-- Use this timing function to work correctly with the FungusScript timeScale property +function M.deltatime() + return unity.fungusscript.getDeltaTime() +end + +------------- +-- Coroutines +------------- + +-- Waits for a number of seconds +function M.wait(duration) + local t = M.time() + while (M.time() - t < duration) do + coroutine.yield() + end +end + +-- Waits until the lamda function provided returns true, or the timeout expires. +-- Returns true if the function succeeded, or false if the timeout expired +-- +function M.waitfor(fn, timeoutDuration) + local t = M.time() + while (not fn()) do + coroutine.yield() + if (M.time() - t > timeoutDuration) then + return false + end + end + return true +end + +-- Starts a C# coroutine method +function M.run(enumerator) + -- If the parameter isn't an enumerator then CreateTask will fail + local status, err = pcall( function() + local task = unity.fungusscript.RunUnityCoroutine(enumerator) + end) + + if (not status) then + print(debug.traceback("Can't start a coroutine with a c# method that doesn't return IEnumerator", 2)) + error(err) + end +end + +-- Starts a C# coroutine method and waits until it's finished +function M.runwait(enumerator) + -- If the parameter isn't an enumerator then CreateTask will fail + local status, err = pcall( function() + local task = unity.fungusscript.RunUnityCoroutine(enumerator) + while (task != nil and task.Running) do + coroutine.yield(); + end + end) + + if (not status) then + print(debug.traceback("Can't start a coroutine with a c# method that doesn't return IEnumerator", 2)) + error(err) + end +end + +--------------- +-- String table +--------------- + +-- Set active language for string table +function M.setlanguage(languageCode) + unity.fungusscript.activeLanguage = languageCode +end + +-- Get a named string from the string table +function M.getstring(key) + return unity.fungusscript.GetString(key) +end + +-- Substitutes variables and localisation strings into a piece of text +-- e.g. v = 10, "Subbed value is [$v]" => "Subbed value is 10" +function M.sub(text) + return unity.fungusscript.substitute(text) +end + +-------------------- +-- Integration tests +-------------------- + +-- Assert a condition is true (requires Unity Test Tools) +function M.assert(c, reason) + if (not c) then + -- Output a traceback to help track down source + error( debug.traceback("Assert failed", 2) ) + end + unity.test.assert(c, reason) +end + +-- Pass an integration test (requires Unity Test Tools) +function M.pass() + unity.test.pass() +end + +-- Fail an integration test (requires Unity Test Tools) +function M.fail(reason) + error( debug.traceback("Test failed", 2) ) + unity.test.fail(reason) +end + +--------------- +-- Fungus Prefs +--------------- + +-- prefs is a handy short alias to the real fungusprefs +M.prefs = unity.fungusprefs + +------------- +-- Say Dialog +------------- + +-- Options for configuring Say Dialog behaviour +M.sayoptions = {} +M.sayoptions.saydialog = nil +M.sayoptions.clearprevious = true +M.sayoptions.waitforinput = true +M.sayoptions.fadewhendone = true +M.sayoptions.stopvoiceover = true + +-- Set the active saydialog to use with the say function +function M.setsaydialog(saydialog) + M.sayoptions.saydialog = saydialog +end + +-- Set the active character on the Say Dialog +-- character: A Fungus.Character component +-- portrait: The name of a sprite in the character's portrait list +function M.setcharacter(character, portrait) + assert(character, "character must not be nil") + assert(M.sayoptions.saydialog, "saydialog must not be nil") + M.sayoptions.saydialog.SetCharacter(character) + + -- Do substitution on character name + local subbed = fungus.sub(character.nameText) + M.sayoptions.saydialog.SetCharacterName(subbed, character.nameColor) + + -- Try to set the portrait sprite + if (portrait) then + if (portrait == "") then + M.sayoptions.saydialog.SetCharacterImage(nill) + else + for i,v in ipairs(character.portraits) do + -- Use a case insensitive comparison + if (string.lower(v.name) == string.lower(portrait)) then + M.sayoptions.saydialog.SetCharacterImage(v) + end + end + end + end +end + +-- Write text to the active Say Dialog +-- text: A string to write to the say dialog +-- voice: A voiceover audioclip to play +function M.say(text, voiceclip) + assert(M.sayoptions.saydialog, "saydialog must not be nil") + + -- Do variable substitution before displaying text + local subbed = fungus.sub(text) + local e = M.sayoptions.saydialog.SayInternal(subbed, M.sayoptions.clearprevious, M.sayoptions.waitforinput, M.sayoptions.fadewhendone, M.sayoptions.stopvoiceover, voiceclip) + + fungus.runwait(e) +end + +-------------- +-- Menu Dialog +-------------- + +-- Options for configuring Menu Dialog behaviour +M.menuoptions = {} + +-- Set the active menudialog to use with the menu function +function M.setmenudialog(menudialog) + M.menuoptions.menudialog = menudialog +end + +-- Display a menu button +-- text: text to display on the button +-- callback: function to call when this option is selected +-- interactive (optional): if false, displays the option as disabled +function M.menu(text, callback, interactive) + assert(M.menuoptions.menudialog, "menudialog must not be nil") + + -- Do variable substitution before displaying text + local subbed = fungus.sub(text) + M.menuoptions.menudialog.AddOption(subbed, interactive or true, unity.fungusscript, callback) +end + +-- Display a timer during which the player has to choose an option. +-- duration: The length of time to display the timer. +-- callback: Function to call if the timer expires before an option is selected. +function M.menutimer(duration, callback) + assert(M.menuoptions.menudialog, "menudialog must not be nil") + local e = M.menuoptions.menudialog.ShowTimer(duration, unity.fungusscript, callback) + fungus.runwait(e) +end + +-- Clear all currently displayed menu options +function M.clearmenu() + assert(M.menuoptions.menudialog, "menudialog must not be nil") + M.menuoptions.menudialog.Clear() +end + +------------ +-- Flowchart +------------ + +-- Runs the specified Block in a Flowchart +-- flowchart: The Fungus Flowchart containing the Block to run. +-- blockname: The name of the Block to run. +-- nowait: If false, will yield until the Block finishes execution. If true will continue immediately. +function M.runblock(flowchart, blockname, nowait) + assert(flowchart, "flowchart must not be nil") + assert(blockname, "blockname must not be nil") + local block = flowchart.FindBlock(blockname) + if (not block) then + error("Block " .. blockname .. " not found") + return + end + + local e = block.Execute(); + + if (nowait) then + M.run( e ) + else + M.runwait( e ) + end +end + +return M \ No newline at end of file diff --git a/Assets/Fungus/FungusScript/Resources/Lua/fungus.txt.meta b/Assets/Fungus/FungusScript/Resources/Lua/fungus.txt.meta new file mode 100644 index 00000000..1dd9f1ba --- /dev/null +++ b/Assets/Fungus/FungusScript/Resources/Lua/fungus.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d189f86f383a341ac8dcfe22cb6309a1 +timeCreated: 1458919194 +licenseType: Free +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Fungus/FungusScript/Resources/Lua/inspect.txt b/Assets/Fungus/FungusScript/Resources/Lua/inspect.txt new file mode 100755 index 00000000..3c9c2a8b --- /dev/null +++ b/Assets/Fungus/FungusScript/Resources/Lua/inspect.txt @@ -0,0 +1,331 @@ +local inspect ={ + _VERSION = 'inspect.lua 3.0.2', + _URL = 'http://github.com/kikito/inspect.lua', + _DESCRIPTION = 'human-readable representations of tables', + _LICENSE = [[ + MIT LICENSE + + Copyright (c) 2013 Enrique García Cota + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + ]] +} + +inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end}) +inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end}) + +-- returns the length of a table, ignoring __len (if it exists) +local rawlen = _G.rawlen or function(t) return #t end + +-- Apostrophizes the string if it has quotes, but not aphostrophes +-- Otherwise, it returns a regular quoted string +local function smartQuote(str) + if str:match('"') and not str:match("'") then + return "'" .. str .. "'" + end + return '"' .. str:gsub('"', '\\"') .. '"' +end + +local controlCharsTranslation = { + ["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", + ["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v" +} + +local function escape(str) + local result = str:gsub("\\", "\\\\"):gsub("(%c)", controlCharsTranslation) + return result +end + +local function isIdentifier(str) + return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" ) +end + +local function isSequenceKey(k, length) + return type(k) == 'number' + and 1 <= k + and k <= length + and math.floor(k) == k +end + +local defaultTypeOrders = { + ['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4, + ['function'] = 5, ['userdata'] = 6, ['thread'] = 7 +} + +local function sortKeys(a, b) + local ta, tb = type(a), type(b) + + -- strings and numbers are sorted numerically/alphabetically + if ta == tb and (ta == 'string' or ta == 'number') then return a < b end + + local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb] + -- Two default types are compared according to the defaultTypeOrders table + if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb] + elseif dta then return true -- default types before custom ones + elseif dtb then return false -- custom types after default ones + end + + -- custom types are sorted out alphabetically + return ta < tb +end + +local function getNonSequentialKeys(t) + local keys, length = {}, rawlen(t) + for k,_ in pairs(t) do + if not isSequenceKey(k, length) then table.insert(keys, k) end + end + table.sort(keys, sortKeys) + return keys +end + +local function getToStringResultSafely(t, mt) + local __tostring = type(mt) == 'table' and rawget(mt, '__tostring') + local str, ok + if type(__tostring) == 'function' then + ok, str = pcall(__tostring, t) + str = ok and str or 'error: ' .. tostring(str) + end + if type(str) == 'string' and #str > 0 then return str end +end + +local maxIdsMetaTable = { + __index = function(self, typeName) + rawset(self, typeName, 0) + return 0 + end +} + +local idsMetaTable = { + __index = function (self, typeName) + local col = {} + rawset(self, typeName, col) + return col + end +} + +local function countTableAppearances(t, tableAppearances) + tableAppearances = tableAppearances or {} + + if type(t) == 'table' then + if not tableAppearances[t] then + tableAppearances[t] = 1 + for k,v in pairs(t) do + countTableAppearances(k, tableAppearances) + countTableAppearances(v, tableAppearances) + end + countTableAppearances(getmetatable(t), tableAppearances) + else + tableAppearances[t] = tableAppearances[t] + 1 + end + end + + return tableAppearances +end + +local copySequence = function(s) + local copy, len = {}, #s + for i=1, len do copy[i] = s[i] end + return copy, len +end + +local function makePath(path, ...) + local keys = {...} + local newPath, len = copySequence(path) + for i=1, #keys do + newPath[len + i] = keys[i] + end + return newPath +end + +local function processRecursive(process, item, path) + if item == nil then return nil end + + local processed = process(item, path) + if type(processed) == 'table' then + local processedCopy = {} + local processedKey + + for k,v in pairs(processed) do + processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY)) + if processedKey ~= nil then + processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey)) + end + end + + local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE)) + setmetatable(processedCopy, mt) + processed = processedCopy + end + return processed +end + + +------------------------------------------------------------------- + +local Inspector = {} +local Inspector_mt = {__index = Inspector} + +function Inspector:puts(...) + local args = {...} + local buffer = self.buffer + local len = #buffer + for i=1, #args do + len = len + 1 + buffer[len] = tostring(args[i]) + end +end + +function Inspector:down(f) + self.level = self.level + 1 + f() + self.level = self.level - 1 +end + +function Inspector:tabify() + self:puts(self.newline, string.rep(self.indent, self.level)) +end + +function Inspector:alreadyVisited(v) + return self.ids[type(v)][v] ~= nil +end + +function Inspector:getId(v) + local tv = type(v) + local id = self.ids[tv][v] + if not id then + id = self.maxIds[tv] + 1 + self.maxIds[tv] = id + self.ids[tv][v] = id + end + return id +end + +function Inspector:putKey(k) + if isIdentifier(k) then return self:puts(k) end + self:puts("[") + self:putValue(k) + self:puts("]") +end + +function Inspector:putTable(t) + if t == inspect.KEY or t == inspect.METATABLE then + self:puts(tostring(t)) + elseif self:alreadyVisited(t) then + self:puts('') + elseif self.level >= self.depth then + self:puts('{...}') + else + if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end + + local nonSequentialKeys = getNonSequentialKeys(t) + local length = rawlen(t) + local mt = getmetatable(t) + local toStringResult = getToStringResultSafely(t, mt) + + self:puts('{') + self:down(function() + if toStringResult then + self:puts(' -- ', escape(toStringResult)) + if length >= 1 then self:tabify() end + end + + local count = 0 + for i=1, length do + if count > 0 then self:puts(',') end + self:puts(' ') + self:putValue(t[i]) + count = count + 1 + end + + for _,k in ipairs(nonSequentialKeys) do + if count > 0 then self:puts(',') end + self:tabify() + self:putKey(k) + self:puts(' = ') + self:putValue(t[k]) + count = count + 1 + end + + if mt then + if count > 0 then self:puts(',') end + self:tabify() + self:puts(' = ') + self:putValue(mt) + end + end) + + if #nonSequentialKeys > 0 or mt then -- result is multi-lined. Justify closing } + self:tabify() + elseif length > 0 then -- array tables have one extra space before closing } + self:puts(' ') + end + + self:puts('}') + end +end + +function Inspector:putValue(v) + local tv = type(v) + + if tv == 'string' then + self:puts(smartQuote(escape(v))) + elseif tv == 'number' or tv == 'boolean' or tv == 'nil' then + self:puts(tostring(v)) + elseif tv == 'table' then + self:putTable(v) + else + self:puts('<',tv,' ',self:getId(v),'>') + end +end + +------------------------------------------------------------------- + +function inspect.inspect(root, options) + options = options or {} + + local depth = options.depth or math.huge + local newline = options.newline or '\n' + local indent = options.indent or ' ' + local process = options.process + + if process then + root = processRecursive(process, root, {}) + end + + local inspector = setmetatable({ + depth = depth, + buffer = {}, + level = 0, + ids = setmetatable({}, idsMetaTable), + maxIds = setmetatable({}, 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b/Assets/Fungus/FungusScript/Scripts/Editor/DropDownControl.cs new file mode 100644 index 00000000..cd10ef94 --- /dev/null +++ b/Assets/Fungus/FungusScript/Scripts/Editor/DropDownControl.cs @@ -0,0 +1,81 @@ +// Adapted from the Unity Test Tools project (MIT license) +// https://bitbucket.org/Unity-Technologies/unitytesttools/src/a30d562427e9/Assets/UnityTestTools/ + +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +namespace Fungus +{ + [Serializable] + internal class DropDownControl + { + private readonly GUILayoutOption[] m_ButtonLayoutOptions = { GUILayout.ExpandWidth(true) }; + public Func convertForButtonLabel = s => s.ToString(); + public Func convertForGUIContent = s => s.ToString(); + public Func ignoreConvertForGUIContent = t => t.Length <= 40; + public Action printContextMenu = null; + public string tooltip = ""; + + private object m_SelectedValue; + + + public void Draw(T selected, T[] options, Action onValueSelected) + { + Draw(null, + selected, + options, + onValueSelected); + } + + public void Draw(string label, T selected, T[] options, Action onValueSelected) + { + Draw(label, selected, () => options, onValueSelected); + } + + public void Draw(string label, T selected, Func loadOptions, Action onValueSelected) + { + if (!string.IsNullOrEmpty(label)) + EditorGUILayout.BeginHorizontal(); + var guiContent = new GUIContent(label); + var labelSize = EditorStyles.label.CalcSize(guiContent); + + if (!string.IsNullOrEmpty(label)) + GUILayout.Label(label, EditorStyles.label, GUILayout.Width(labelSize.x)); + + if (GUILayout.Button(new GUIContent(convertForButtonLabel(selected), tooltip), + EditorStyles.popup, m_ButtonLayoutOptions)) + { + if (Event.current.button == 0) + { + PrintMenu(loadOptions()); + } + else if (printContextMenu != null && Event.current.button == 1) + printContextMenu(selected); + } + + if (m_SelectedValue != null) + { + onValueSelected((T)m_SelectedValue); + m_SelectedValue = null; + } + if (!string.IsNullOrEmpty(label)) + EditorGUILayout.EndHorizontal(); + } + + public void PrintMenu(T[] options) + { + var menu = new GenericMenu(); + foreach (var s in options) + { + var localS = s; + menu.AddItem(new GUIContent((ignoreConvertForGUIContent(options) ? localS.ToString() : convertForGUIContent(localS))), + false, + () => { m_SelectedValue = localS; } + ); + } + menu.ShowAsContext(); + } + } +} diff --git a/Assets/Fungus/FungusScript/Scripts/Editor/DropDownControl.cs.meta b/Assets/Fungus/FungusScript/Scripts/Editor/DropDownControl.cs.meta new file mode 100644 index 00000000..ef01bc32 --- /dev/null +++ b/Assets/Fungus/FungusScript/Scripts/Editor/DropDownControl.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 62435b27e6a904bd99a8ce6e38f05445 +timeCreated: 1455233914 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Fungus/FungusScript/Scripts/Editor/FungusBindingsEditor.cs b/Assets/Fungus/FungusScript/Scripts/Editor/FungusBindingsEditor.cs new file mode 100644 index 00000000..d2b3fb5c --- /dev/null +++ b/Assets/Fungus/FungusScript/Scripts/Editor/FungusBindingsEditor.cs @@ -0,0 +1,455 @@ +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using Rotorz.ReorderableList; +using System.Linq; +using System.Reflection; +using System.IO; + +namespace Fungus +{ + + [CustomEditor (typeof(FungusBindings))] + public class FungusBindingsEditor : Editor + { + protected ReorderableList boundObjectsList; + + protected SerializedProperty tableNameProp; + protected SerializedProperty boundObjectsProp; + + protected string bindingHelpItem = ""; + protected string bindingHelpDetail = ""; + + protected virtual void OnEnable() + { + tableNameProp = serializedObject.FindProperty("tableName"); + boundObjectsProp = serializedObject.FindProperty("boundObjects"); + CreateBoundObjectsList(); + } + + protected void CreateBoundObjectsList() + { + boundObjectsList = new ReorderableList(serializedObject, boundObjectsProp, true, true, true, true); + + boundObjectsList.drawElementCallback = + (Rect rect, int index, bool isActive, bool isFocused) => { + var element = boundObjectsList.serializedProperty.GetArrayElementAtIndex(index); + rect.y += 2; + + float widthA = rect.width * 0.25f; + float widthB = rect.width * 0.75f * 0.5f; + float widthC = rect.width * 0.75f * 0.5f; + + SerializedProperty keyProp = element.FindPropertyRelative("key"); + SerializedProperty objectProp = element.FindPropertyRelative("obj"); + + EditorGUI.BeginChangeCheck(); + + EditorGUI.PropertyField( + new Rect(rect.x, rect.y, widthA - 5, EditorGUIUtility.singleLineHeight), + keyProp, GUIContent.none); + + if (EditorGUI.EndChangeCheck()) + { + // Force the key to be a valid Lua variable name + FungusBindings fungusBindings = target as FungusBindings; + keyProp.stringValue = GetUniqueKey(fungusBindings, keyProp.stringValue, index); + } + + EditorGUI.BeginChangeCheck(); + + EditorGUI.PropertyField( + new Rect(rect.x + widthA, rect.y, widthB - 5, EditorGUIUtility.singleLineHeight), + objectProp, GUIContent.none); + + if (EditorGUI.EndChangeCheck()) + { + // Use the object name as the key + string keyName = objectProp.objectReferenceValue.name; + FungusBindings fungusBindings = target as FungusBindings; + element.FindPropertyRelative("key").stringValue = GetUniqueKey(fungusBindings, keyName.ToLower(), index); + } + + if (objectProp.objectReferenceValue != null) + { + GameObject go = objectProp.objectReferenceValue as GameObject; + if (go != null) + { + SerializedProperty componentProp = element.FindPropertyRelative("component"); + + int selected = 0; + List options = new List(); + options.Add(""); + + int count = 1; + Component[] componentList = go.GetComponents(); + foreach (Component component in componentList) + { + if (componentProp.objectReferenceValue == component) + { + selected = count; + } + + string componentName = component.GetType().ToString().Replace("UnityEngine.", ""); + options.Add(componentName); + + count++; + } + + int i = EditorGUI.Popup( + new Rect(rect.x + widthA + widthB, rect.y, widthC, EditorGUIUtility.singleLineHeight), + selected, + options.ToArray()); + if (i == 0) + { + componentProp.objectReferenceValue = null; + } + else + { + componentProp.objectReferenceValue = componentList[i - 1]; + } + } + } + + boundObjectsList.onAddCallback = (ReorderableList l) => { + // Add a new item. This copies last item in the list, so clear new items values. + boundObjectsProp.InsertArrayElementAtIndex(boundObjectsProp.arraySize); + SerializedProperty newItem = boundObjectsProp.GetArrayElementAtIndex(boundObjectsProp.arraySize - 1); + newItem.FindPropertyRelative("key").stringValue = ""; + newItem.FindPropertyRelative("obj").objectReferenceValue = null; + newItem.FindPropertyRelative("component").objectReferenceValue = null; + }; + }; + + boundObjectsList.drawHeaderCallback = (Rect rect) => { + + float widthA = rect.width * 0.25f; + float widthB = rect.width * 0.75f * 0.5f; + float widthC = rect.width * 0.75f * 0.5f; + + EditorGUI.LabelField(new Rect(rect.x+ 12, rect.y, widthA, EditorGUIUtility.singleLineHeight), "Key"); + EditorGUI.LabelField(new Rect(rect.x + widthA + 12, rect.y, widthB, EditorGUIUtility.singleLineHeight), "Object"); + EditorGUI.LabelField(new Rect(rect.x + widthA + widthB + 6, rect.y, widthC, EditorGUIUtility.singleLineHeight), "Component"); + }; + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.PropertyField(tableNameProp); + + EditorGUILayout.LabelField("Object Bindings"); + + boundObjectsList.DoLayoutList(); + EditorGUILayout.Space(); + + ShowBindingMemberInfo(); + + // Update the bound types on every tick to make sure they're up to date. + // This could be a bit heavy on performance if the bound object list is long, but + // I couldn't get it to work reliably by only updating when the list has changed. + // This only happens when inspecting a Fungus Bindings component so I think it'll be ok. + PopulateBoundTypes(); + + serializedObject.ApplyModifiedProperties(); + } + + protected virtual void ShowBindingMemberInfo() + { + List items = new List(); + items.Add("