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Update typo in PODTypeFactory.cs

constuct => construct
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EntranceJew 4 years ago committed by GitHub
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  1. 4
      Assets/Fungus/Thirdparty/FungusLua/Scripts/Utils/PODTypeFactory.cs

4
Assets/Fungus/Thirdparty/FungusLua/Scripts/Utils/PODTypeFactory.cs vendored

@ -9,7 +9,7 @@ namespace Fungus
/// Factory class to create new instances of common POD value types used by Unity. /// Factory class to create new instances of common POD value types used by Unity.
/// Supports the same types as the SerializedProperty class: Color, Vector2, Vector3, Vector4, Quaternion & Rect. /// Supports the same types as the SerializedProperty class: Color, Vector2, Vector3, Vector4, Quaternion & Rect.
/// MoonSharp doesn't work well with these types due to internal interop issues with c#. /// MoonSharp doesn't work well with these types due to internal interop issues with c#.
/// Use these factory methods to constuct these types instead of using the __new function call in Lua. /// Use these factory methods to construct these types instead of using the __new function call in Lua.
/// </summary> /// </summary>
public static class PODTypeFactory public static class PODTypeFactory
{ {
@ -81,4 +81,4 @@ namespace Fungus
return new Rect(x,y,width, height); return new Rect(x,y,width, height);
} }
} }
} }

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