chrisgregan
9 years ago
13 changed files with 122 additions and 95 deletions
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# List of c# types to register with MoonSharp |
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# LuaBindings usually takes care of registering the types of bound objects, but in some |
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# cases you'll need to register a type manually by adding it to this list. |
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# You can also register types using MoonSharp's UserData class in the Awake method of a component. |
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# To register an extension type, add the E: prefix |
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# If the type is defined in the main assembly then you can just use namespace.typename |
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# If the type is defined in any other assembly you need to use the full assembly qualified type name. |
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Fungus.AnimatorVariable |
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Fungus.AudioSourceVariable |
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Fungus.Block |
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Fungus.BooleanVariable |
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Fungus.Character |
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Fungus.ColorVariable |
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Fungus.Command |
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Fungus.CommandInfoAttribute |
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Fungus.FacingDirection |
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Fungus.FloatVariable |
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Fungus.Flowchart |
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Fungus.FungusPrefs |
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Fungus.LuaEnvironment |
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Fungus.LuaUtils |
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Fungus.GameObjectVariable |
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Fungus.IntegerVariable |
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Fungus.Label |
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Fungus.MaterialVariable |
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Fungus.MenuDialog |
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Fungus.ObjectVariable |
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Fungus.PODTypeFactory |
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Fungus.PortraitState |
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Fungus.SayDialog |
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Fungus.SpriteVariable |
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Fungus.StringVariable |
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Fungus.Task |
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Fungus.TextureVariable |
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Fungus.TransformVariable |
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Fungus.Variable |
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Fungus.Vector2Variable |
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Fungus.Vector3Variable |
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# Extension types |
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E:Fungus.LuaExtensions |
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