diff --git a/Assets/Fungus/FungusScript/Scripts/SceneLoader.cs b/Assets/Fungus/FungusScript/Scripts/SceneLoader.cs index c406e7ce..c4e5e3f9 100644 --- a/Assets/Fungus/FungusScript/Scripts/SceneLoader.cs +++ b/Assets/Fungus/FungusScript/Scripts/SceneLoader.cs @@ -51,7 +51,10 @@ namespace Fungus SpriteRenderer[] renderers = GameObject.FindObjectsOfType(); foreach (SpriteRenderer renderer in renderers) { - DestroyImmediate(renderer.gameObject); + if (renderer != null) + { + DestroyImmediate(renderer.gameObject); + } } // Wait for objects to actually be destroyed at end of run loop