Browse Source

Fixed LUA in iOS has multiple runtime errors #523

master
Christopher 9 years ago
parent
commit
4d8f40a59f
  1. BIN
      Assets/Fungus/Thirdparty/FungusLua/Thirdparty/MoonSharp/MoonSharp.Hardwire.dll
  2. 24
      Assets/Fungus/Thirdparty/FungusLua/Thirdparty/MoonSharp/MoonSharp.Hardwire.dll.meta
  3. BIN
      Assets/Fungus/Thirdparty/FungusLua/Thirdparty/MoonSharp/MoonSharp.Hardwire.pdb
  4. 8
      Assets/Fungus/Thirdparty/FungusLua/Thirdparty/MoonSharp/MoonSharp.Hardwire.pdb.meta
  5. 58
      Assets/Fungus/link.xml
  6. 8
      Assets/Fungus/link.xml.meta

BIN
Assets/Fungus/Thirdparty/FungusLua/Thirdparty/MoonSharp/MoonSharp.Hardwire.dll vendored

Binary file not shown.

24
Assets/Fungus/Thirdparty/FungusLua/Thirdparty/MoonSharp/MoonSharp.Hardwire.dll.meta vendored

@ -1,24 +0,0 @@
fileFormatVersion: 2
guid: 39a7bcc4c4db443cc85a13a12555c9f7
timeCreated: 1456222254
licenseType: Free
PluginImporter:
serializedVersion: 1
iconMap: {}
executionOrder: {}
isPreloaded: 0
platformData:
Any:
enabled: 1
settings: {}
Editor:
enabled: 0
settings:
DefaultValueInitialized: true
WindowsStoreApps:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Fungus/Thirdparty/FungusLua/Thirdparty/MoonSharp/MoonSharp.Hardwire.pdb vendored

Binary file not shown.

8
Assets/Fungus/Thirdparty/FungusLua/Thirdparty/MoonSharp/MoonSharp.Hardwire.pdb.meta vendored

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: af73bc91714a54f6a9e72ca6770987d8
timeCreated: 1456222253
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

58
Assets/Fungus/link.xml

@ -0,0 +1,58 @@
<linker>
<assembly fullname="MoonSharp.Interpreter">
<type fullname="MoonSharp.*" preserve="all" />
</assembly>
<assembly fullname="UnityEngine">
<type fullname="UnityEngine.AudioClip" preserve="all" />
<type fullname="UnityEngine.AudioClipLoadType" preserve="all" />
<type fullname="UnityEngine.AudioDataLoadState" preserve="all" />
<type fullname="UnityEngine.AudioSource" preserve="all" />
<type fullname="UnityEngine.Bounds" preserve="all" />
<type fullname="UnityEngine.Canvas" preserve="all" />
<type fullname="UnityEngine.Color" preserve="all" />
<type fullname="UnityEngine.Component" preserve="all" />
<type fullname="UnityEngine.ComputeBuffer" preserve="all" />
<type fullname="UnityEngine.Coroutine" preserve="all" />
<type fullname="UnityEngine.EventSystems.BaseEventData" preserve="all" />
<type fullname="UnityEngine.EventSystems.PointerEventData" preserve="all" />
<type fullname="UnityEngine.Font" preserve="all" />
<type fullname="UnityEngine.FontStyle" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.HorizontalWrapMode" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.MaterialGlobalIlluminationFlags" preserve="all" />
<type fullname="UnityEngine.Matrix4x4" preserve="all" />
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.PlayerPrefs" preserve="all" />
<type fullname="UnityEngine.PrimitiveType" preserve="all" />
<type fullname="UnityEngine.Quaternion" preserve="all" />
<type fullname="UnityEngine.Rect" preserve="all" />
<type fullname="UnityEngine.RectTransform" preserve="all" />
<type fullname="UnityEngine.SceneManagement.Scene" preserve="all" />
<type fullname="UnityEngine.ScriptableObject" preserve="all" />
<type fullname="UnityEngine.SendMessageOptions" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.SpriteMeshType" preserve="all" />
<type fullname="UnityEngine.SpritePackingMode" preserve="all" />
<type fullname="UnityEngine.SpritePackingRotation" preserve="all" />
<type fullname="UnityEngine.TextAnchor" preserve="all" />
<type fullname="UnityEngine.TextGenerationSettings" preserve="all" />
<type fullname="UnityEngine.TextGenerator" preserve="all" />
<type fullname="UnityEngine.Texture" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.TextureFormat" preserve="all" />
<type fullname="UnityEngine.Time" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.UI.Button" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.Slider" preserve="all" />
<type fullname="UnityEngine.UI.Text" preserve="all" />
<type fullname="UnityEngine.Vector2" preserve="all" />
<type fullname="UnityEngine.Vector3" preserve="all" />
<type fullname="UnityEngine.Vector4" preserve="all" />
<type fullname="UnityEngine.VerticalWrapMode" preserve="all" />
<!--- <type fullname="UnityEngine.*" preserve="all" preserve="all" /> -->
</assembly>
</linker>

8
Assets/Fungus/link.xml.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7c1bf8b543d9c40e3b25689e4ff98681
timeCreated: 1471295424
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
Loading…
Cancel
Save