From 47809e496f0a782e6bb7bd14bbb8e51370b4c69e Mon Sep 17 00:00:00 2001
From: chrisgregan <chris@fungusgames.com>
Date: Tue, 22 Dec 2015 16:05:03 +0000
Subject: [PATCH] Backwards compatibility with Unity 5_0

---
 Assets/Fungus/Flowchart/Scripts/SceneLoader.cs | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs b/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs
index 08403788..8c1a5ce5 100644
--- a/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs
+++ b/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs
@@ -1,5 +1,8 @@
 using UnityEngine;
+#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2
+#else
 using UnityEngine.SceneManagement;
+#endif
 using System.Collections;
 using System;
 
@@ -71,11 +74,11 @@ namespace Fungus
 			}
 
 			// Load the scene (happens at end of frame)
-	#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2
+#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2
 			Application.LoadLevel(sceneToLoad);
-	#else
+#else
 			SceneManager.LoadScene(sceneToLoad);
-	#endif
+#endif
 
 			yield return new WaitForEndOfFrame();