diff --git a/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs b/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs index 08403788..8c1a5ce5 100644 --- a/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs +++ b/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs @@ -1,5 +1,8 @@ using UnityEngine; +#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 +#else using UnityEngine.SceneManagement; +#endif using System.Collections; using System; @@ -71,11 +74,11 @@ namespace Fungus } // Load the scene (happens at end of frame) - #if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 +#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 Application.LoadLevel(sceneToLoad); - #else +#else SceneManager.LoadScene(sceneToLoad); - #endif +#endif yield return new WaitForEndOfFrame();