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Merge pull request #761 from Taking1n1/master

Added a custom scripted importer for lua files
master
Steve Halliwell 5 years ago committed by GitHub
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  1. 17
      Assets/Fungus/Scripts/Editor/LuaScriptedImporter.cs

17
Assets/Fungus/Scripts/Editor/LuaScriptedImporter.cs

@ -0,0 +1,17 @@
using UnityEngine;
using UnityEditor.Experimental.AssetImporters;
using System.IO;
namespace Fungus.EditorUtils
{
[ScriptedImporter(1, "lua")]
public class LuaScriptedImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath));
ctx.AddObjectToAsset("main", lua);
ctx.SetMainObject(lua);
}
}
}
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