diff --git a/Docs/Docs.mdproj b/Docs/Docs.mdproj
index 4ae4c537..2c0fd870 100644
--- a/Docs/Docs.mdproj
+++ b/Docs/Docs.mdproj
@@ -299,5 +299,6 @@
+
\ No newline at end of file
diff --git a/Docs/fungus_docs/coding_tips.md b/Docs/fungus_docs/coding_tips.md
new file mode 100644
index 00000000..eb8ec080
--- /dev/null
+++ b/Docs/fungus_docs/coding_tips.md
@@ -0,0 +1,95 @@
+# Coding Tips # {#coding_tips}
+[TOC]
+
+This is a collection of quick tips for scripting %Fungus from code.
+
+# Executing Blocks # {#executing_blocks}
+
+You first need to get a reference to your flowchart object. Add a public Flowchart property to your component and set it to reference your flowchart in the inspector.
+```
+using UnityEngine;
+using Fungus;
+
+class MyComponent : public MonoBehaviour
+{
+ public Flowchart flowchart;
+}
+```
+
+To execute a named Block in the Flowchart:
+```
+flowchart.ExecuteBlock("BlockName");
+```
+
+To start execution at a specific command index:
+```
+flowchart.ExecuteBlock("BlockName", 3);
+```
+
+To tell if a Flowchart has any executing Blocks:
+```
+if (flowchart.HasExecutingBlocks())
+{
+ // Do something
+}
+```
+
+# Block Signals # {#block_signals}
+
+You can use the BlockSignals class to listen for events from the Block execution system.
+
+```
+using Fungus;
+
+public MyComponent : MonoBehaviour
+{
+ void OnEnable()
+ {
+ // Register as listener for Block events
+ BlockSignals.OnBlockStart += OnBlockStart;
+ }
+
+ void OnDisable()
+ {
+ // Unregister as listener for Block events
+ BlockSignals.OnBlockStart -= OnBlockStart;
+ }
+
+ void OnBlockStart(Block block)
+ {
+ Debug.Log("Block started " + block.BlockName);
+ }
+}
+```
+
+# Writer Signals # {#writer_signals}
+
+You can use the WriterSignals class to listen for a variety of events from the text writing system.
+
+```
+using Fungus;
+
+public MyComponent : MonoBehaviour
+{
+ void OnEnable()
+ {
+ // Register as listener for Writer state change events
+ WriterSignals.OnWriterState += OnWriterState;
+ }
+
+ void OnDisable()
+ {
+ // Unregister as listener for Writer state change events
+ WriterSignals.OnWriterState -= OnWriterState;
+ }
+
+ void OnWriterState(Writer writer, WriterState writerState)
+ {
+ if (writerState == WriterState.Start)
+ {
+ Debug.Log("Writing started");
+ }
+ }
+}
+```
+
diff --git a/Docs/top_pages/mainpage.md b/Docs/top_pages/mainpage.md
index 77f12af4..d27a37d3 100644
--- a/Docs/top_pages/mainpage.md
+++ b/Docs/top_pages/mainpage.md
@@ -16,6 +16,7 @@ There's a wide range of training material available here, suitable for both begi
* @subpage conversation_system
* @subpage community_tutorials
* @subpage narrative_text_tags
+* @subpage coding_tips
* @subpage glossary
* @subpage faq
* @subpage changelog