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Replace obsolete call to Application.LoadLevel

master
chrisgregan 9 years ago
parent
commit
3ca263a25e
  1. 5
      Assets/Fungus/Flowchart/Scripts/SceneLoader.cs

5
Assets/Fungus/Flowchart/Scripts/SceneLoader.cs

@ -1,4 +1,5 @@
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections; using System.Collections;
using System; using System;
@ -70,7 +71,11 @@ namespace Fungus
} }
// Load the scene (happens at end of frame) // Load the scene (happens at end of frame)
#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2
Application.LoadLevel(sceneToLoad); Application.LoadLevel(sceneToLoad);
#else
SceneManager.LoadScene(sceneToLoad);
#endif
yield return new WaitForEndOfFrame(); yield return new WaitForEndOfFrame();

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