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Refactored example room names.

master
chrisgregan 11 years ago
parent
commit
32217223e8
  1. BIN
      Assets/FungusExample/Scenes/Example.unity
  2. 16
      Assets/FungusExample/Scripts/MenusRoom.cs
  3. 0
      Assets/FungusExample/Scripts/MenusRoom.cs.meta
  4. 2
      Assets/FungusExample/Scripts/PagesRoom.cs
  5. 0
      Assets/FungusExample/Scripts/PagesRoom.cs.meta
  6. 4
      Assets/FungusExample/Scripts/SpritesRoom.cs
  7. 0
      Assets/FungusExample/Scripts/SpritesRoom.cs.meta
  8. 2
      Assets/FungusExample/Scripts/ViewsRoom.cs
  9. 0
      Assets/FungusExample/Scripts/ViewsRoom.cs.meta

BIN
Assets/FungusExample/Scenes/Example.unity

Binary file not shown.

16
Assets/FungusExample/Scripts/MenuRoom.cs → Assets/FungusExample/Scripts/MenusRoom.cs

@ -2,32 +2,32 @@ using UnityEngine;
using System.Collections; using System.Collections;
using Fungus; using Fungus;
public class MenuRoom : Room public class MenusRoom : Room
{ {
public Room writingRoom; public Room pagesRoom;
public Room viewRoom; public Room viewsRoom;
public Room animationRoom; public Room spritesRoom;
void OnEnter() void OnEnter()
{ {
AddOption("1. Writing a story with Pages", MoveToWriting); AddOption("1. Writing a story with Pages", MoveToWriting);
AddOption("2. Controlling the camera with Views", MoveToViews); AddOption("2. Controlling the camera with Views", MoveToViews);
AddOption("3. Using sprites and animations", MoveToAnimations); AddOption("3. Using Sprites and Animations", MoveToAnimations);
Choose("Choose an example"); Choose("Choose an example");
} }
void MoveToWriting() void MoveToWriting()
{ {
MoveToRoom(writingRoom); MoveToRoom(pagesRoom);
} }
void MoveToViews() void MoveToViews()
{ {
MoveToRoom(viewRoom); MoveToRoom(viewsRoom);
} }
void MoveToAnimations() void MoveToAnimations()
{ {
MoveToRoom(animationRoom); MoveToRoom(spritesRoom);
} }
} }

0
Assets/FungusExample/Scripts/MenuRoom.cs.meta → Assets/FungusExample/Scripts/MenusRoom.cs.meta

2
Assets/FungusExample/Scripts/WritingRoom.cs → Assets/FungusExample/Scripts/PagesRoom.cs

@ -2,7 +2,7 @@
using System.Collections; using System.Collections;
using Fungus; using Fungus;
public class WritingRoom : Room public class PagesRoom : Room
{ {
// This is a reference to the menu room so we can transition back to the menu using MoveToRoom() // This is a reference to the menu room so we can transition back to the menu using MoveToRoom()
public Room menuRoom; public Room menuRoom;

0
Assets/FungusExample/Scripts/WritingRoom.cs.meta → Assets/FungusExample/Scripts/PagesRoom.cs.meta

4
Assets/FungusExample/Scripts/AnimationRoom.cs → Assets/FungusExample/Scripts/SpritesRoom.cs

@ -2,7 +2,7 @@
using System.Collections; using System.Collections;
using Fungus; using Fungus;
public class AnimationRoom : Room public class SpritesRoom : Room
{ {
public Room menuRoom; public Room menuRoom;
public Animator blueAlienAnim; public Animator blueAlienAnim;
@ -43,6 +43,8 @@ public class AnimationRoom : Room
FadeSprite(blueAlienSprite, 0, 1f); FadeSprite(blueAlienSprite, 0, 1f);
Wait(1f); Wait(1f);
Say("Heh. That Blue Alien - what a guy!");
MoveToRoom(menuRoom); MoveToRoom(menuRoom);
} }
} }

0
Assets/FungusExample/Scripts/AnimationRoom.cs.meta → Assets/FungusExample/Scripts/SpritesRoom.cs.meta

2
Assets/FungusExample/Scripts/ViewRoom.cs → Assets/FungusExample/Scripts/ViewsRoom.cs

@ -2,7 +2,7 @@
using System.Collections; using System.Collections;
using Fungus; using Fungus;
public class ViewRoom : Room public class ViewsRoom : Room
{ {
public Room menuRoom; public Room menuRoom;

0
Assets/FungusExample/Scripts/ViewRoom.cs.meta → Assets/FungusExample/Scripts/ViewsRoom.cs.meta

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