diff --git a/Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll b/Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll index 20fa914a..a6cbdfc3 100755 Binary files a/Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll and b/Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll differ diff --git a/Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll.meta b/Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll.meta index b4a65dd1..7ce66fc7 100644 --- a/Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll.meta +++ b/Assets/Fungus/Thirdparty/Reorderable List Field/Editor/Editor.ReorderableList.dll.meta @@ -13,6 +13,10 @@ PluginImporter: enabled: 1 settings: DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Fungus/Thirdparty/Reorderable List Field/README.txt b/Assets/Fungus/Thirdparty/Reorderable List Field/README.txt index 5868bac4..a3eba0e4 100755 --- a/Assets/Fungus/Thirdparty/Reorderable List Field/README.txt +++ b/Assets/Fungus/Thirdparty/Reorderable List Field/README.txt @@ -15,6 +15,7 @@ Features -------- - Drag and drop reordering! +- Automatically scrolls if inside a scroll view whilst reordering. - Easily customized using flags. - Adaptors for `IList` and `SerializedProperty`. - Subscribe to add/remove item events. @@ -33,10 +34,9 @@ Installing scripts This control can be added to your project by importing the Unity package which contains a compiled class library (DLL). This can be used by C# and UnityScript -developers. Minimal version of package does not include demonstration assets or -zip archive of image source resources. +developers. -- [Download RotorzReorderableList_v0.3.2 Package (requires Unity 4.3.4+)]() +- [Download RotorzReorderableList_v0.4.3 Package (requires Unity 4.5.5+)]() If you would prefer to use the non-compiled source code version in your project, copy the contents of this repository somewhere into your project.