diff --git a/Assets/Fungus/Resources/Prefabs/SavedObjects.prefab b/Assets/Fungus/Resources/Prefabs/SaveData.prefab
similarity index 98%
rename from Assets/Fungus/Resources/Prefabs/SavedObjects.prefab
rename to Assets/Fungus/Resources/Prefabs/SaveData.prefab
index c9f676c5..f80bbcbb 100644
--- a/Assets/Fungus/Resources/Prefabs/SavedObjects.prefab
+++ b/Assets/Fungus/Resources/Prefabs/SaveData.prefab
@@ -21,7 +21,7 @@ GameObject:
- component: {fileID: 4704521519618994}
- component: {fileID: 114272980009688704}
m_Layer: 0
- m_Name: SavedObjects
+ m_Name: SaveData
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
diff --git a/Assets/Fungus/Resources/Prefabs/SavedObjects.prefab.meta b/Assets/Fungus/Resources/Prefabs/SaveData.prefab.meta
similarity index 100%
rename from Assets/Fungus/Resources/Prefabs/SavedObjects.prefab.meta
rename to Assets/Fungus/Resources/Prefabs/SaveData.prefab.meta
diff --git a/Assets/Fungus/Scripts/Components/SavedObjects.cs b/Assets/Fungus/Scripts/Components/SaveData.cs
similarity index 62%
rename from Assets/Fungus/Scripts/Components/SavedObjects.cs
rename to Assets/Fungus/Scripts/Components/SaveData.cs
index c4a41f9d..750748c7 100644
--- a/Assets/Fungus/Scripts/Components/SavedObjects.cs
+++ b/Assets/Fungus/Scripts/Components/SaveData.cs
@@ -6,7 +6,7 @@ namespace Fungus
///
/// Contains a list of game objects whose state will be saved for each Save Point.
///
- public class SavedObjects : MonoBehaviour
+ public class SaveData : MonoBehaviour
{
[Tooltip("A list of Flowchart objects whose variables will be encoded in the save data. Boolean, Integer, Float and String variables are supported.")]
[SerializeField] protected List flowcharts = new List();
@@ -14,7 +14,7 @@ namespace Fungus
#region Public methods
///
- /// Encodes the list of saved objects and adds it to a Save Point Data object.
+ /// Encodes the list of Flowcharts and adds it to a Save Point Data object.
///
public void Encode(SavePointData savePointData)
{
@@ -26,6 +26,18 @@ namespace Fungus
}
}
+ ///
+ /// Decodes the Flowchart data from the save point data.
+ ///
+ public void Decode(SavePointData savePointData)
+ {
+ for (int i = 0; i < savePointData.FlowchartDatas.Count; i++)
+ {
+ var flowchartData = savePointData.FlowchartDatas[i];
+ FlowchartData.Decode(flowchartData);
+ }
+ }
+
#endregion
}
}
\ No newline at end of file
diff --git a/Assets/Fungus/Scripts/Components/SavedObjects.cs.meta b/Assets/Fungus/Scripts/Components/SaveData.cs.meta
similarity index 100%
rename from Assets/Fungus/Scripts/Components/SavedObjects.cs.meta
rename to Assets/Fungus/Scripts/Components/SaveData.cs.meta
diff --git a/Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs b/Assets/Fungus/Scripts/Editor/SaveData.cs
similarity index 85%
rename from Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs
rename to Assets/Fungus/Scripts/Editor/SaveData.cs
index 7cbb0a7e..3c9a7180 100644
--- a/Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs
+++ b/Assets/Fungus/Scripts/Editor/SaveData.cs
@@ -4,8 +4,8 @@ using Rotorz.ReorderableList;
namespace Fungus.EditorUtils
{
- [CustomEditor (typeof(SavedObjects), true)]
- public class SavedObjectsEditor : Editor
+ [CustomEditor (typeof(SaveData), true)]
+ public class SaveDataEditor : Editor
{
protected SerializedProperty flowchartsProp;
diff --git a/Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs.meta b/Assets/Fungus/Scripts/Editor/SaveData.cs.meta
similarity index 100%
rename from Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs.meta
rename to Assets/Fungus/Scripts/Editor/SaveData.cs.meta
diff --git a/Assets/Fungus/Scripts/Editor/SaveMenuItems.cs b/Assets/Fungus/Scripts/Editor/SaveMenuItems.cs
index 156000e0..d14132bc 100644
--- a/Assets/Fungus/Scripts/Editor/SaveMenuItems.cs
+++ b/Assets/Fungus/Scripts/Editor/SaveMenuItems.cs
@@ -13,10 +13,10 @@ namespace Fungus.EditorUtils
FlowchartMenuItems.SpawnPrefab("SaveMenu");
}
- [MenuItem("Tools/Fungus/Create/Saved Objects", false, 1101)]
- static void CreateSavedObjects()
+ [MenuItem("Tools/Fungus/Create/Save Data", false, 1101)]
+ static void CreateSaveData()
{
- FlowchartMenuItems.SpawnPrefab("SavedObjects");
+ FlowchartMenuItems.SpawnPrefab("SaveData");
}
}
}
\ No newline at end of file
diff --git a/Assets/Fungus/Scripts/Utils/SavePointData.cs b/Assets/Fungus/Scripts/Utils/SavePointData.cs
index 1fbd1c3f..7e811a59 100644
--- a/Assets/Fungus/Scripts/Utils/SavePointData.cs
+++ b/Assets/Fungus/Scripts/Utils/SavePointData.cs
@@ -29,15 +29,13 @@ namespace Fungus
}
SceneManager.sceneLoaded -= OnSceneLoaded;
- var savePointData = tempSavePointData;
-
- for (int i = 0; i < savePointData.FlowchartDatas.Count; i++)
+ var saveDatas = GameObject.FindObjectsOfType();
+ foreach (var saveData in saveDatas)
{
- var flowchartData = savePointData.FlowchartDatas[i];
- FlowchartData.Decode(flowchartData);
+ saveData.Decode(tempSavePointData);
}
- SaveManagerSignals.DoSavePointLoaded(savePointData.savePointKey);
+ SaveManagerSignals.DoSavePointLoaded(tempSavePointData.savePointKey);
}
protected static SavePointData Create(string _savePointKey, string _savePointDescription, string _sceneName)
@@ -80,14 +78,10 @@ namespace Fungus
{
var savePointData = Create(_savePointKey, _savePointDescription, _sceneName);
- var saveGameObjects = GameObject.FindObjectOfType();
- if (saveGameObjects == null)
- {
- Debug.LogWarning("Failed to find a SaveGameObjects in current scene");
- }
- else
+ var saveDatas = GameObject.FindObjectsOfType();
+ foreach (var saveData in saveDatas)
{
- saveGameObjects.Encode(savePointData);
+ saveData.Encode(savePointData);
}
return JsonUtility.ToJson(savePointData, true);
diff --git a/Assets/FungusExamples/SaveGame/SaveExample.unity b/Assets/FungusExamples/SaveGame/SaveExample.unity
index 057ac91b..f2981ac7 100644
--- a/Assets/FungusExamples/SaveGame/SaveExample.unity
+++ b/Assets/FungusExamples/SaveGame/SaveExample.unity
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