diff --git a/Assets/Fungus/Resources/Prefabs/SavedObjects.prefab b/Assets/Fungus/Resources/Prefabs/SaveData.prefab similarity index 98% rename from Assets/Fungus/Resources/Prefabs/SavedObjects.prefab rename to Assets/Fungus/Resources/Prefabs/SaveData.prefab index c9f676c5..f80bbcbb 100644 --- a/Assets/Fungus/Resources/Prefabs/SavedObjects.prefab +++ b/Assets/Fungus/Resources/Prefabs/SaveData.prefab @@ -21,7 +21,7 @@ GameObject: - component: {fileID: 4704521519618994} - component: {fileID: 114272980009688704} m_Layer: 0 - m_Name: SavedObjects + m_Name: SaveData m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/Assets/Fungus/Resources/Prefabs/SavedObjects.prefab.meta b/Assets/Fungus/Resources/Prefabs/SaveData.prefab.meta similarity index 100% rename from Assets/Fungus/Resources/Prefabs/SavedObjects.prefab.meta rename to Assets/Fungus/Resources/Prefabs/SaveData.prefab.meta diff --git a/Assets/Fungus/Scripts/Components/SavedObjects.cs b/Assets/Fungus/Scripts/Components/SaveData.cs similarity index 62% rename from Assets/Fungus/Scripts/Components/SavedObjects.cs rename to Assets/Fungus/Scripts/Components/SaveData.cs index c4a41f9d..750748c7 100644 --- a/Assets/Fungus/Scripts/Components/SavedObjects.cs +++ b/Assets/Fungus/Scripts/Components/SaveData.cs @@ -6,7 +6,7 @@ namespace Fungus /// /// Contains a list of game objects whose state will be saved for each Save Point. /// - public class SavedObjects : MonoBehaviour + public class SaveData : MonoBehaviour { [Tooltip("A list of Flowchart objects whose variables will be encoded in the save data. Boolean, Integer, Float and String variables are supported.")] [SerializeField] protected List flowcharts = new List(); @@ -14,7 +14,7 @@ namespace Fungus #region Public methods /// - /// Encodes the list of saved objects and adds it to a Save Point Data object. + /// Encodes the list of Flowcharts and adds it to a Save Point Data object. /// public void Encode(SavePointData savePointData) { @@ -26,6 +26,18 @@ namespace Fungus } } + /// + /// Decodes the Flowchart data from the save point data. + /// + public void Decode(SavePointData savePointData) + { + for (int i = 0; i < savePointData.FlowchartDatas.Count; i++) + { + var flowchartData = savePointData.FlowchartDatas[i]; + FlowchartData.Decode(flowchartData); + } + } + #endregion } } \ No newline at end of file diff --git a/Assets/Fungus/Scripts/Components/SavedObjects.cs.meta b/Assets/Fungus/Scripts/Components/SaveData.cs.meta similarity index 100% rename from Assets/Fungus/Scripts/Components/SavedObjects.cs.meta rename to Assets/Fungus/Scripts/Components/SaveData.cs.meta diff --git a/Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs b/Assets/Fungus/Scripts/Editor/SaveData.cs similarity index 85% rename from Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs rename to Assets/Fungus/Scripts/Editor/SaveData.cs index 7cbb0a7e..3c9a7180 100644 --- a/Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs +++ b/Assets/Fungus/Scripts/Editor/SaveData.cs @@ -4,8 +4,8 @@ using Rotorz.ReorderableList; namespace Fungus.EditorUtils { - [CustomEditor (typeof(SavedObjects), true)] - public class SavedObjectsEditor : Editor + [CustomEditor (typeof(SaveData), true)] + public class SaveDataEditor : Editor { protected SerializedProperty flowchartsProp; diff --git a/Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs.meta b/Assets/Fungus/Scripts/Editor/SaveData.cs.meta similarity index 100% rename from Assets/Fungus/Scripts/Editor/SavedObjectsEditor.cs.meta rename to Assets/Fungus/Scripts/Editor/SaveData.cs.meta diff --git a/Assets/Fungus/Scripts/Editor/SaveMenuItems.cs b/Assets/Fungus/Scripts/Editor/SaveMenuItems.cs index 156000e0..d14132bc 100644 --- a/Assets/Fungus/Scripts/Editor/SaveMenuItems.cs +++ b/Assets/Fungus/Scripts/Editor/SaveMenuItems.cs @@ -13,10 +13,10 @@ namespace Fungus.EditorUtils FlowchartMenuItems.SpawnPrefab("SaveMenu"); } - [MenuItem("Tools/Fungus/Create/Saved Objects", false, 1101)] - static void CreateSavedObjects() + [MenuItem("Tools/Fungus/Create/Save Data", false, 1101)] + static void CreateSaveData() { - FlowchartMenuItems.SpawnPrefab("SavedObjects"); + FlowchartMenuItems.SpawnPrefab("SaveData"); } } } \ No newline at end of file diff --git a/Assets/Fungus/Scripts/Utils/SavePointData.cs b/Assets/Fungus/Scripts/Utils/SavePointData.cs index 1fbd1c3f..7e811a59 100644 --- a/Assets/Fungus/Scripts/Utils/SavePointData.cs +++ b/Assets/Fungus/Scripts/Utils/SavePointData.cs @@ -29,15 +29,13 @@ namespace Fungus } SceneManager.sceneLoaded -= OnSceneLoaded; - var savePointData = tempSavePointData; - - for (int i = 0; i < savePointData.FlowchartDatas.Count; i++) + var saveDatas = GameObject.FindObjectsOfType(); + foreach (var saveData in saveDatas) { - var flowchartData = savePointData.FlowchartDatas[i]; - FlowchartData.Decode(flowchartData); + saveData.Decode(tempSavePointData); } - SaveManagerSignals.DoSavePointLoaded(savePointData.savePointKey); + SaveManagerSignals.DoSavePointLoaded(tempSavePointData.savePointKey); } protected static SavePointData Create(string _savePointKey, string _savePointDescription, string _sceneName) @@ -80,14 +78,10 @@ namespace Fungus { var savePointData = Create(_savePointKey, _savePointDescription, _sceneName); - 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