diff --git a/Assets/Fungus/Narrative/Editor/CharacterEditor.cs b/Assets/Fungus/Narrative/Editor/CharacterEditor.cs index 3eda05ee..cc2d662d 100644 --- a/Assets/Fungus/Narrative/Editor/CharacterEditor.cs +++ b/Assets/Fungus/Narrative/Editor/CharacterEditor.cs @@ -55,8 +55,14 @@ namespace Fungus if (characterTexture != null) GUI.DrawTexture(previewRect,characterTexture,ScaleMode.ScaleToFit,true,aspect); } + ReorderableListGUI.Title(new GUIContent("Portraits", "Character image sprites to display in the dialog")); ReorderableListGUI.ListField(portraitsProp); + + EditorGUILayout.HelpBox("All portrait images should use the exact same resolution to avoid positioning and tiling issues.", MessageType.Info); + + EditorGUILayout.Separator(); + string[] facingArrows = new string[] { "FRONT",