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Updated changelog for v3.4.0

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Christopher 8 years ago
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      Assets/Fungus/Docs/CHANGELOG.txt

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Assets/Fungus/Docs/CHANGELOG.txt

@ -2,6 +2,35 @@ Changelog {#changelog}
=========
[TOC]
v3.4.0 {#v3_4_0}
======
## Known Issues
- FungusLua generates runtime errors running Lua when using .NET scripting backend. The IL2CPP backend works fine.
## Added
- Added accessors for GameObject and Transform variables in Flowchart.cs
- Added Flowchart.HasVariable() and GetVariableNames() - thanks murnyipl!
- Added WaitForFrames property to GameStarted event handler. Default is wait for 1 frame (should reduce startup order issues).
## Changed
- Upgraded to Moonsharp 2.0. Moonsharp source code is now included in Fungus/Thirdparty/MoonSharp
- Removed MoonSharp assembly from link.xml
- Converted MoonSharp line endings to OSX for consistency with rest of project.
- Updated documentation for Lua debugger (using VS Code)
- Removed LuaEnvironment Remote Debugger option. A VS Code debug server always starts when running in the editor.
- SayDialog now supports full variable substitution when setting character names.
## Fixed
- Fixed Command properties not copied when copying commands #546
- Fixed PODTypeFactory and FungusPrefs classes are not registered #549
- Fixed for compile errors on .NET Core scripting backend
- Fixed LuaBindings registered types in example scenes
- Fixed MoonSharp warning when not building for an AOT platform
- Fixed minor issues in some example scenes (e.g. missing sprite refs)
v3.3.0 {#v3_3_0}
======

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