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@ -2,6 +2,35 @@ Changelog {#changelog}
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========= |
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[TOC] |
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v3.4.0 {#v3_4_0} |
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====== |
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## Known Issues |
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- FungusLua generates runtime errors running Lua when using .NET scripting backend. The IL2CPP backend works fine. |
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## Added |
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- Added accessors for GameObject and Transform variables in Flowchart.cs |
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- Added Flowchart.HasVariable() and GetVariableNames() - thanks murnyipl! |
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- Added WaitForFrames property to GameStarted event handler. Default is wait for 1 frame (should reduce startup order issues). |
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## Changed |
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- Upgraded to Moonsharp 2.0. Moonsharp source code is now included in Fungus/Thirdparty/MoonSharp |
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- Removed MoonSharp assembly from link.xml |
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- Converted MoonSharp line endings to OSX for consistency with rest of project. |
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- Updated documentation for Lua debugger (using VS Code) |
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- Removed LuaEnvironment Remote Debugger option. A VS Code debug server always starts when running in the editor. |
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- SayDialog now supports full variable substitution when setting character names. |
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## Fixed |
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- Fixed Command properties not copied when copying commands #546 |
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- Fixed PODTypeFactory and FungusPrefs classes are not registered #549 |
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- Fixed for compile errors on .NET Core scripting backend |
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- Fixed LuaBindings registered types in example scenes |
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- Fixed MoonSharp warning when not building for an AOT platform |
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- Fixed minor issues in some example scenes (e.g. missing sprite refs) |
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v3.3.0 {#v3_3_0} |
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====== |
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