@ -111,6 +111,12 @@ namespace Fungus
}
}
}
}
protected virtual Sequence CreateSequenceComponent ( GameObject parent )
{
Sequence s = parent . AddComponent < Sequence > ( ) ;
return s ;
}
/ * *
/ * *
* Create a new sequence node which you can then add commands to .
* Create a new sequence node which you can then add commands to .
* /
* /
@ -119,7 +125,7 @@ namespace Fungus
GameObject go = new GameObject ( "Sequence" ) ;
GameObject go = new GameObject ( "Sequence" ) ;
go . transform . parent = transform ;
go . transform . parent = transform ;
go . transform . hideFlags = HideFlags . HideInHierarchy ;
go . transform . hideFlags = HideFlags . HideInHierarchy ;
Sequence s = go . AddComponent < Sequence > ( ) ;
Sequence s = CreateSequenceComponent ( go ) ;
s . nodeRect . x = position . x ;
s . nodeRect . x = position . x ;
s . nodeRect . y = position . y ;
s . nodeRect . y = position . y ;
return s ;
return s ;