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PortraitController deletes deep copies of mid fade protraits

Was causing the 'white box' to appear when moving rappidly through portrait animations
- Fix #741

Correct missing portrait reference in Conversation demo
master
Steve Halliwell 5 years ago
parent
commit
27ace2d962
  1. 7
      Assets/Fungus/Scripts/Components/PortraitController.cs
  2. 458
      Assets/FungusExamples/Conversation/Conversation.unity

7
Assets/Fungus/Scripts/Components/PortraitController.cs

@ -458,6 +458,13 @@ namespace Fungus
if (options.character.State.portraitImage != null && options.character.State.portraitImage.overrideSprite != null) if (options.character.State.portraitImage != null && options.character.State.portraitImage.overrideSprite != null)
{ {
GameObject tempGO = GameObject.Instantiate(options.character.State.portraitImage.gameObject); GameObject tempGO = GameObject.Instantiate(options.character.State.portraitImage.gameObject);
//Fix for white box issue introduced by unity UI circa 2019.1
for (int i = 0; i < tempGO.transform.childCount; i++)
{
DestroyImmediate(tempGO.transform.GetChild(i).gameObject);
}
tempGO.transform.SetParent(options.character.State.portraitImage.transform, false); tempGO.transform.SetParent(options.character.State.portraitImage.transform, false);
tempGO.transform.localPosition = Vector3.zero; tempGO.transform.localPosition = Vector3.zero;
tempGO.transform.localScale = options.character.State.position.localScale; tempGO.transform.localScale = options.character.State.position.localScale;

458
Assets/FungusExamples/Conversation/Conversation.unity

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