Chris Gregan
9 years ago
49 changed files with 5295 additions and 1805 deletions
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using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Displays information text at the top left of the screen. |
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/// </summary> |
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public class InfoText : MonoBehaviour |
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{ |
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[Tooltip("The information text to display")] |
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[TextArea(20, 20)] |
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public string info = ""; |
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void OnGUI() |
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{ |
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Rect rect = new Rect(0,0, Screen.width / 2, Screen.height); |
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GUI.Label(rect, info); |
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} |
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} |
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using UnityEngine; |
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using System.Collections; |
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public class CustomScript : MonoBehaviour |
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{ |
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public string myString = ""; |
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public float timeToWait = 5f; |
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public void MyFunction() |
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{ |
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Debug.Log("Called my function"); |
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} |
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public IEnumerator MyCoroutine() |
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{ |
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Debug.Log("Called my coroutine"); |
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yield return new WaitForSeconds(timeToWait); |
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Debug.Log("Coroutine finished"); |
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} |
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%YAML 1.1 |
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--- !u!114 &201313718 |
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m_PrefabParentObject: {fileID: 11499092, guid: 3ddf9f33ba98e4b31ba4d2b9722bea00, |
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type: 2} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 201313715} |
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m_Enabled: 1 |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: 4cc8a659e950044b69d7c62696c36962, type: 3} |
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m_Name: |
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|
m_EditorClassIdentifier: |
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allEnvironments: 0 |
||||||
|
luaEnvironment: {fileID: 201313717} |
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|
tableName: |
||||||
|
registerTypes: 1 |
||||||
|
boundTypes: |
||||||
|
- UnityEngine.GameObject, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null |
||||||
|
- UnityEngine.PrimitiveType, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null |
||||||
|
- UnityEngine.Component, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null |
||||||
|
- System.Type, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 |
||||||
|
- System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 |
||||||
|
- System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 |
||||||
|
- UnityEngine.SendMessageOptions, UnityEngine, Version=0.0.0.0, Culture=neutral, |
||||||
|
PublicKeyToken=null |
||||||
|
- UnityEngine.SceneManagement.Scene, UnityEngine, Version=0.0.0.0, Culture=neutral, |
||||||
|
PublicKeyToken=null |
||||||
|
- UnityEngine.Object, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null |
||||||
|
- System.Single, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 |
||||||
|
- CustomScript, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null |
||||||
|
boundObjects: |
||||||
|
- key: customscript |
||||||
|
obj: {fileID: 1496574807} |
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|
component: {fileID: 1496574809} |
||||||
|
--- !u!114 &201313719 |
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m_PrefabParentObject: {fileID: 11417560, guid: 3ddf9f33ba98e4b31ba4d2b9722bea00, |
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type: 2} |
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m_GameObject: {fileID: 201313715} |
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m_Script: {fileID: 11500000, guid: 446caeace65234baaacd52095d24f101, type: 3} |
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m_EditorClassIdentifier: |
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luaEnvironment: {fileID: 201313717} |
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|
luaFile: {fileID: 0} |
||||||
|
luaScript: ' |
||||||
|
|
||||||
|
-- Getting a public property |
||||||
|
|
||||||
|
local s = customscript.myString; |
||||||
|
|
||||||
|
print (s) |
||||||
|
|
||||||
|
|
||||||
|
-- Running a public method |
||||||
|
|
||||||
|
customscript.MyFunction() |
||||||
|
|
||||||
|
|
||||||
|
-- Running public method as a coroutine |
||||||
|
|
||||||
|
runwait( customscript.MyCoroutine() ) |
||||||
|
|
||||||
|
|
||||||
|
print ("Lua Script Finished!")' |
||||||
|
runAsCoroutine: 1 |
||||||
|
--- !u!114 &201313720 |
||||||
|
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 201313715} |
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||||||
|
repeatExecuteFrame: 1 |
||||||
|
repeatEveryFrame: 1 |
||||||
|
hasFailed: 0 |
||||||
|
executeMethods: 2 |
||||||
|
executeMethodName: OnExecute |
||||||
|
--- !u!4 &201313721 |
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m_LocalPosition: {x: 0, y: 0, z: 0} |
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m_LocalScale: {x: 1, y: 1, z: 1} |
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m_Children: [] |
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m_Father: {fileID: 0} |
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m_RootOrder: 1 |
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--- !u!1 &588179116 |
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GameObject: |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_Component: |
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||||||
|
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m_TagString: MainCamera |
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|
m_NavMeshLayer: 0 |
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m_StaticEditorFlags: 0 |
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m_IsActive: 1 |
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--- !u!81 &588179117 |
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AudioListener: |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 588179116} |
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m_Enabled: 1 |
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--- !u!124 &588179118 |
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m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 588179116} |
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m_Enabled: 1 |
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--- !u!92 &588179119 |
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m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 588179116} |
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m_Enabled: 1 |
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--- !u!20 &588179120 |
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|
Camera: |
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m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 588179116} |
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|
m_NormalizedViewPortRect: |
||||||
|
serializedVersion: 2 |
||||||
|
x: 0 |
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|
y: 0 |
||||||
|
width: 1 |
||||||
|
height: 1 |
||||||
|
near clip plane: 0.3 |
||||||
|
far clip plane: 1000 |
||||||
|
field of view: 60 |
||||||
|
orthographic: 1 |
||||||
|
orthographic size: 5 |
||||||
|
m_Depth: -1 |
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|
m_CullingMask: |
||||||
|
serializedVersion: 2 |
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|
m_Bits: 4294967295 |
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|
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|
m_TargetTexture: {fileID: 0} |
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|
m_TargetDisplay: 0 |
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|
m_TargetEye: 3 |
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|
m_HDR: 0 |
||||||
|
m_OcclusionCulling: 1 |
||||||
|
m_StereoConvergence: 10 |
||||||
|
m_StereoSeparation: 0.022 |
||||||
|
m_StereoMirrorMode: 0 |
||||||
|
--- !u!4 &588179121 |
||||||
|
Transform: |
||||||
|
m_ObjectHideFlags: 0 |
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|
m_PrefabParentObject: {fileID: 0} |
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|
m_PrefabInternal: {fileID: 0} |
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|
m_GameObject: {fileID: 588179116} |
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|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
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m_LocalPosition: {x: 0, y: 0, z: -10} |
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m_LocalScale: {x: 1, y: 1, z: 1} |
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m_Children: [] |
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m_Father: {fileID: 0} |
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m_RootOrder: 0 |
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--- !u!1 &629527467 |
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GameObject: |
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m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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serializedVersion: 4 |
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m_Component: |
||||||
|
- 4: {fileID: 629527469} |
||||||
|
- 114: {fileID: 629527468} |
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|
m_Layer: 0 |
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m_Name: InfoText |
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m_TagString: Untagged |
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m_Icon: {fileID: 0} |
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m_NavMeshLayer: 0 |
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m_StaticEditorFlags: 0 |
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m_IsActive: 1 |
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--- !u!114 &629527468 |
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|
MonoBehaviour: |
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|
m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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|
m_PrefabInternal: {fileID: 0} |
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|
m_GameObject: {fileID: 629527467} |
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m_Enabled: 1 |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: 8c0cbb63e218a4414a796a60ffe37dd3, type: 3} |
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|
m_Name: |
||||||
|
m_EditorClassIdentifier: |
||||||
|
info: 'This example shows how to access properties and call methods on a c# script |
||||||
|
from Lua. When you run this scene, look at the Console window to see the messages |
||||||
|
output as the script runs. |
||||||
|
|
||||||
|
|
||||||
|
The CustomScript object has a custom c# script attached. The LuaBindings component |
||||||
|
in the Lua object has a binding which links to this CustomScript component. |
||||||
|
|
||||||
|
|
||||||
|
The LuaScript object uses this binding to get the value of a public property and |
||||||
|
run a method on the CustomScript component. A coroutine method (i.e. one that |
||||||
|
returns IEnumerator) is also run. The runwait() command executes coroutine methods |
||||||
|
asynchronously. |
||||||
|
|
||||||
|
' |
||||||
|
--- !u!4 &629527469 |
||||||
|
Transform: |
||||||
|
m_ObjectHideFlags: 0 |
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|
m_PrefabParentObject: {fileID: 0} |
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|
m_PrefabInternal: {fileID: 0} |
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|
m_GameObject: {fileID: 629527467} |
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|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
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|
m_LocalPosition: {x: 0, y: 0, z: 0} |
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|
m_LocalScale: {x: 1, y: 1, z: 1} |
||||||
|
m_Children: [] |
||||||
|
m_Father: {fileID: 0} |
||||||
|
m_RootOrder: 4 |
||||||
|
--- !u!1 &1496574807 |
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|
GameObject: |
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m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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|
serializedVersion: 4 |
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|
m_Component: |
||||||
|
- 4: {fileID: 1496574808} |
||||||
|
- 114: {fileID: 1496574809} |
||||||
|
m_Layer: 0 |
||||||
|
m_Name: CustomScript |
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|
m_TagString: Untagged |
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|
m_Icon: {fileID: 0} |
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|
m_NavMeshLayer: 0 |
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|
m_StaticEditorFlags: 0 |
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|
m_IsActive: 1 |
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--- !u!4 &1496574808 |
||||||
|
Transform: |
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|
m_ObjectHideFlags: 0 |
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|
m_PrefabParentObject: {fileID: 0} |
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|
m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 1496574807} |
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
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m_LocalPosition: {x: 0, y: 0, z: 0} |
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|
m_LocalScale: {x: 1, y: 1, z: 1} |
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m_Children: [] |
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|
m_Father: {fileID: 0} |
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|
m_RootOrder: 3 |
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--- !u!114 &1496574809 |
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|
MonoBehaviour: |
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|
m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 1496574807} |
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m_Enabled: 1 |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: b86bc38308c3942b88cfbc3b0b068787, type: 3} |
||||||
|
m_Name: |
||||||
|
m_EditorClassIdentifier: |
||||||
|
myString: Hi there |
||||||
|
timeToWait: 5 |
||||||
|
--- !u!1 &1875430289 |
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|
GameObject: |
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|
m_ObjectHideFlags: 1 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_Component: |
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|
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|
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|
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m_NavMeshLayer: 0 |
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m_StaticEditorFlags: 0 |
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--- !u!114 &1875430290 |
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|
fileFormatVersion: 2 |
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|
guid: 3e6172f62580749419623b3b2c1098be |
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|
timeCreated: 1462369710 |
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|
licenseType: Free |
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|
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||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
@ -0,0 +1,398 @@ |
|||||||
|
%YAML 1.1 |
||||||
|
%TAG !u! tag:unity3d.com,2011: |
||||||
|
--- !u!29 &1 |
||||||
|
SceneSettings: |
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|
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m_PVSData: |
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|
m_PVSObjectsArray: [] |
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|
m_PVSPortalsArray: [] |
||||||
|
m_OcclusionBakeSettings: |
||||||
|
smallestOccluder: 5 |
||||||
|
smallestHole: 0.25 |
||||||
|
backfaceThreshold: 100 |
||||||
|
--- !u!104 &2 |
||||||
|
RenderSettings: |
||||||
|
m_ObjectHideFlags: 0 |
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|
serializedVersion: 6 |
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|
m_Fog: 0 |
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|
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|
m_FogMode: 3 |
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|
m_FogDensity: 0.01 |
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|
m_LinearFogStart: 0 |
||||||
|
m_LinearFogEnd: 300 |
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|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} |
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|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} |
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} |
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|
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|
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|
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|
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|
m_CustomReflection: {fileID: 0} |
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|
m_Sun: {fileID: 0} |
||||||
|
--- !u!157 &3 |
||||||
|
LightmapSettings: |
||||||
|
m_ObjectHideFlags: 0 |
||||||
|
serializedVersion: 6 |
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|
m_GIWorkflowMode: 1 |
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|
m_LightmapsMode: 1 |
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|
m_GISettings: |
||||||
|
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||||||
|
m_BounceScale: 1 |
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|
m_IndirectOutputScale: 1 |
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m_AlbedoBoost: 1 |
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|
m_TemporalCoherenceThreshold: 1 |
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m_EnvironmentLightingMode: 0 |
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m_EnableBakedLightmaps: 0 |
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m_EnableRealtimeLightmaps: 0 |
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m_LightmapEditorSettings: |
||||||
|
serializedVersion: 3 |
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|
m_Resolution: 2 |
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|
m_BakeResolution: 40 |
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|
m_TextureWidth: 1024 |
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|
m_TextureHeight: 1024 |
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|
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m_FinalGatherRayCount: 1024 |
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|
m_ReflectionCompression: 2 |
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There''s also a luautils.Spawn() method if you want to spawn a prefab just from |
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runblock(flowchart, "BlockA") |
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|
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|
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-- Rub Block B and don''t wait |
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|
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runblock(flowchart, "BlockB", true) |
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|
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|
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-- This prints to the console while BlockB is still running |
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|
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print("Lua script finished") |
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|
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' |
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info: 'This example shows how you can use Lua to perform complex calculations involving |
||||||
|
multiple variables and maths functions. |
||||||
|
|
||||||
|
|
||||||
|
This example doesn''t require all the components provided in the standard Lua |
||||||
|
object, so we''ve just added a LuaBindings object (Tools > Fungus > Create > LuaBindings) |
||||||
|
to manage the binding for the Flowchart. |
||||||
|
|
||||||
|
|
||||||
|
The Flowchart has 3 variables, including a Boolean Result variable which stores |
||||||
|
the result of the comparison. |
||||||
|
|
||||||
|
|
||||||
|
The Start Block in the Flowchart uses an ExecuteLua command to run the Lua script |
||||||
|
which evaluates the required expression and stores the result in the Result boolean |
||||||
|
variable. |
||||||
|
|
||||||
|
|
||||||
|
An If command then changes the response to the player based on the value stored |
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|
in Result.' |
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info: 'This example shows how to access the variables in a Flowchart from Lua. |
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|
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|
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The Flowchart object has 2 variables added to it. The Lua object has a binding |
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to the Flowchart. |
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|
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|
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|
The Lua script uses the getvar() function to get a reference to the 2 Flowchart |
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variables, and then uses the .value property accessor to access the values of |
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|
the variables. |
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|
|
||||||
|
|
||||||
|
Try setting the ChangeName variable in the Flowchart to false, to see how it affects |
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|
the Lua script.' |
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info: 'A simple example of using a Lua object to display "Hello World" by printing |
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to the console and also by using the say() function. |
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Create a Lua object via Tools > Fungus > Create > Lua |
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The Lua object provides a self-contained Lua environment and script execution |
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You can use the LuaEnvironment, LuaScript and LuaBindings objects to handle more |
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complex scenarios - e.g. 2 LuaScript objects which share a LuaEnvironment.' |
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luaScript: '-- First we use variable substitution to |
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|
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-- substitute the localized version of the |
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|
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-- ''hello_world'' string from the string table |
||||||
|
|
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|
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-- Show English version |
||||||
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|
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setlanguage("en") |
||||||
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|
||||||
|
say("{$hello_world}") |
||||||
|
|
||||||
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|
||||||
|
-- Show French version |
||||||
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|
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setlanguage("fr") |
||||||
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|
||||||
|
say("{$hello_world}") |
||||||
|
|
||||||
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|
||||||
|
-- We can also use the sub() function to do the |
||||||
|
|
||||||
|
-- same substitution and return a Lua |
||||||
|
|
||||||
|
-- string variable |
||||||
|
|
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|
|
||||||
|
-- Show German version |
||||||
|
|
||||||
|
setlanguage("de") |
||||||
|
|
||||||
|
local s = sub("{$hello_world}") |
||||||
|
|
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info: 'This example shows how to use a string table to localize text for different |
||||||
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languages. |
||||||
|
|
||||||
|
|
||||||
|
A string table JSON file has been added to the LuaUtils component in the Lua object. |
||||||
|
|
||||||
|
|
||||||
|
The script shows how to substitute in a localization string key and change the |
||||||
|
active language in Lua. |
||||||
|
|
||||||
|
|
||||||
|
The Flowchart object demonstrates using the same {$VarName} syntax in Fungus commands |
||||||
|
like Say, Menu, Debug Log, etc. to substitute in localized strings from the string |
||||||
|
table. |
||||||
|
|
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{ |
||||||
|
"hello_world" : { |
||||||
|
"en" : "Hello world!", |
||||||
|
"fr" : "Bonjour le monde!", |
||||||
|
"de" : "Hallo Welt!" |
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The CubeTrigger object has ExecuteHandler and LuaScript components attached. The |
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enter event happens. If you want to execute a LuaScript component from C# script, |
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|
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Loading…
Reference in new issue