Browse Source

Merge pull request #468 from snozbot/lua-examples

Added Lua examples
master
Chris Gregan 9 years ago
parent
commit
263d585686
  1. 2
      Assets/Fungus/Flowchart/Editor/FlowchartMenuItems.cs
  2. 11
      Assets/Fungus/Narrative/Scripts/SayDialog.cs
  3. 1
      Assets/Fungus/Sprite/Scripts/SpriteFader.cs
  4. 15
      Assets/Fungus/Thirdparty/FungusLua/Resources/Lua/fungus.txt
  5. 53
      Assets/Fungus/Thirdparty/FungusLua/Resources/Prefabs/InfoText.prefab
  6. 8
      Assets/Fungus/Thirdparty/FungusLua/Resources/Prefabs/InfoText.prefab.meta
  7. 129
      Assets/Fungus/Thirdparty/FungusLua/Resources/Prefabs/Lua.prefab
  8. 8
      Assets/Fungus/Thirdparty/FungusLua/Resources/Prefabs/Lua.prefab.meta
  9. 12
      Assets/Fungus/Thirdparty/FungusLua/Scripts/Editor/LuaBindingsEditor.cs
  10. 59
      Assets/Fungus/Thirdparty/FungusLua/Scripts/Editor/MenuItems.cs
  11. 24
      Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs
  12. 12
      Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs.meta
  13. 20
      Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs
  14. 2
      Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaScript.cs
  15. 5
      Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs
  16. 6
      Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs
  17. 0
      Assets/FungusExamples/FungusLua.meta
  18. 9
      Assets/FungusExamples/FungusLua/Bindings.meta
  19. 24
      Assets/FungusExamples/FungusLua/Bindings/CustomScript.cs
  20. 12
      Assets/FungusExamples/FungusLua/Bindings/CustomScript.cs.meta
  21. 461
      Assets/FungusExamples/FungusLua/Bindings/CustomScriptExample.unity
  22. 8
      Assets/FungusExamples/FungusLua/Bindings/CustomScriptExample.unity.meta
  23. 398
      Assets/FungusExamples/FungusLua/Bindings/SpawnPrefab.unity
  24. 8
      Assets/FungusExamples/FungusLua/Bindings/SpawnPrefab.unity.meta
  25. 104
      Assets/FungusExamples/FungusLua/Bindings/TestSprite.prefab
  26. 8
      Assets/FungusExamples/FungusLua/Bindings/TestSprite.prefab.meta
  27. 9
      Assets/FungusExamples/FungusLua/Flowchart.meta
  28. 657
      Assets/FungusExamples/FungusLua/Flowchart/Blocks.unity
  29. 8
      Assets/FungusExamples/FungusLua/Flowchart/Blocks.unity.meta
  30. 713
      Assets/FungusExamples/FungusLua/Flowchart/ExecuteLua.unity
  31. 8
      Assets/FungusExamples/FungusLua/Flowchart/ExecuteLua.unity.meta
  32. 668
      Assets/FungusExamples/FungusLua/Flowchart/Variables.unity
  33. 8
      Assets/FungusExamples/FungusLua/Flowchart/Variables.unity.meta
  34. 9
      Assets/FungusExamples/FungusLua/HelloWorld.meta
  35. 387
      Assets/FungusExamples/FungusLua/HelloWorld/HelloWorld.unity
  36. 8
      Assets/FungusExamples/FungusLua/HelloWorld/HelloWorld.unity.meta
  37. 9
      Assets/FungusExamples/FungusLua/Localization.meta
  38. 621
      Assets/FungusExamples/FungusLua/Localization/Localization.unity
  39. 8
      Assets/FungusExamples/FungusLua/Localization/Localization.unity.meta
  40. 7
      Assets/FungusExamples/FungusLua/Localization/stringtable.txt
  41. 8
      Assets/FungusExamples/FungusLua/Localization/stringtable.txt.meta
  42. 9
      Assets/FungusExamples/FungusLua/Narrative.meta
  43. 301
      Assets/FungusExamples/FungusLua/Narrative/NarrativeExample.unity
  44. 0
      Assets/FungusExamples/FungusLua/Narrative/NarrativeExample.unity.meta
  45. 9
      Assets/FungusExamples/FungusLua/Scripts.meta
  46. 9
      Assets/FungusExamples/FungusLua/Trigger.meta
  47. 600
      Assets/FungusExamples/FungusLua/Trigger/Trigger.unity
  48. 0
      Assets/FungusExamples/FungusLua/Trigger/Trigger.unity.meta
  49. 1645
      Assets/FungusExamples/Lua/Trigger.unity

2
Assets/Fungus/Flowchart/Editor/FlowchartMenuItems.cs

@ -49,7 +49,7 @@ namespace Fungus
AssetDatabase.ExportPackage(folders, path, ExportPackageOptions.Recurse);
}
public static GameObject SpawnPrefab(string prefabName)
{
GameObject prefab = Resources.Load<GameObject>(prefabName);

11
Assets/Fungus/Narrative/Scripts/SayDialog.cs

@ -37,6 +37,8 @@ namespace Fungus
protected float targetAlpha = 0f;
protected float fadeCoolDownTimer = 0f;
protected Sprite currentCharacterImage;
public static SayDialog GetSayDialog()
{
if (activeSayDialog == null)
@ -124,6 +126,14 @@ namespace Fungus
{
gameObject.AddComponent<GraphicRaycaster>();
}
// It's possible that SetCharacterImage() has already been called from the
// Start method of another component, so check that no image has been set yet.
if (currentCharacterImage == null)
{
// Character image is hidden by default.
SetCharacterImage(null);
}
}
public virtual void Say(string text, bool clearPrevious, bool waitForInput, bool fadeWhenDone, bool stopVoiceover, AudioClip voiceOverClip, Action onComplete)
@ -298,6 +308,7 @@ namespace Fungus
{
characterImage.sprite = image;
characterImage.gameObject.SetActive(true);
currentCharacterImage = image;
}
else
{

1
Assets/Fungus/Sprite/Scripts/SpriteFader.cs

@ -47,6 +47,7 @@ namespace Fungus
// Destroy any existing fader component
SpriteFader oldSpriteFader = spriteRenderer.GetComponent<SpriteFader>();
if (oldSpriteFader != null)
{
Destroy(oldSpriteFader);
}

15
Assets/Fungus/Thirdparty/FungusLua/Resources/Lua/fungus.txt vendored

@ -12,6 +12,20 @@ function M.inspect(v)
print (inspect.inspect(v))
end
------------
-- Math
------------
-- rounds a number to the nearest decimal places
-- e.g. round(1.523, 100) -- 1.52
function round(val, decimal)
if (decimal) then
return math.floor( (val * 10^decimal) + 0.5) / (10^decimal)
else
return math.floor(val+0.5)
end
end
-------------
-- Coroutines
-------------
@ -245,7 +259,6 @@ end
-- varname: The name of the Variable to get.
function M.getvar(flowchart, varname)
assert(flowchart, "flowchart must not be nil")
assert(blockname, "varname must not be nil")
return flowchart.GetVariable(varname)
end

53
Assets/Fungus/Thirdparty/FungusLua/Resources/Prefabs/InfoText.prefab vendored

@ -0,0 +1,53 @@
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m_Name:
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m_IsPrefabParent: 1

8
Assets/Fungus/Thirdparty/FungusLua/Resources/Prefabs/InfoText.prefab.meta vendored

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d6f174e740b5040c68466fb971c4cec2
timeCreated: 1462775608
licenseType: Free
NativeFormatImporter:
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129
Assets/Fungus/Thirdparty/FungusLua/Resources/Prefabs/Lua.prefab vendored

@ -0,0 +1,129 @@
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m_TagString: Untagged
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luaScript:
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m_Name:
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stringTables: []
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m_Name:
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8
Assets/Fungus/Thirdparty/FungusLua/Resources/Prefabs/Lua.prefab.meta vendored

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3ddf9f33ba98e4b31ba4d2b9722bea00
timeCreated: 1462457182
licenseType: Free
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12
Assets/Fungus/Thirdparty/FungusLua/Scripts/Editor/LuaBindingsEditor.cs vendored

@ -15,8 +15,10 @@ namespace Fungus
{
protected ReorderableList boundObjectsList;
protected SerializedProperty allLuaEnvironmentsProp;
protected SerializedProperty luaEnvironmentProp;
protected SerializedProperty tableNameProp;
protected SerializedProperty registerTypesProp;
protected SerializedProperty registerTypesProp;
protected SerializedProperty boundObjectsProp;
protected string bindingHelpItem = "";
@ -24,6 +26,8 @@ namespace Fungus
protected virtual void OnEnable()
{
allLuaEnvironmentsProp = serializedObject.FindProperty("allEnvironments");
luaEnvironmentProp = serializedObject.FindProperty("luaEnvironment");
tableNameProp = serializedObject.FindProperty("tableName");
registerTypesProp = serializedObject.FindProperty("registerTypes");
boundObjectsProp = serializedObject.FindProperty("boundObjects");
@ -140,6 +144,12 @@ namespace Fungus
{
serializedObject.Update();
EditorGUILayout.PropertyField(allLuaEnvironmentsProp);
if (!allLuaEnvironmentsProp.boolValue)
{
EditorGUILayout.PropertyField(luaEnvironmentProp);
}
EditorGUILayout.PropertyField(tableNameProp);
EditorGUILayout.PropertyField(registerTypesProp);

59
Assets/Fungus/Thirdparty/FungusLua/Scripts/Editor/MenuItems.cs vendored

@ -8,31 +8,13 @@ namespace Fungus
public class MenuItems
{
[MenuItem("Tools/Fungus/Create/Lua Environment", false, 2000)]
static void CreateLuaEnvironment()
{
SpawnPrefab("Prefabs/LuaEnvironment", false);
}
[MenuItem("Tools/Fungus/Create/Lua Bindings", false, 2001)]
static void CreateLuaBindings()
[MenuItem("Tools/Fungus/Create/Lua", false, 2000)]
static void CreateLua()
{
SpawnPrefab("Prefabs/LuaBindings", false);
SpawnPrefab("Prefabs/Lua", false);
}
[MenuItem("Tools/Fungus/Create/Lua Script", false, 2002)]
static void CreateLuaScript()
{
SpawnPrefab("Prefabs/LuaScript", false);
}
[MenuItem("Tools/Fungus/Create/Lua Store", false, 2003)]
static void CreateLuaStore()
{
SpawnPrefab("Prefabs/LuaStore", false);
}
[MenuItem("Tools/Fungus/Create/Lua File", false, 2100)]
[MenuItem("Tools/Fungus/Create/Lua File", false, 2001)]
static void CreateLuaFile()
{
string path = EditorUtility.SaveFilePanelInProject("Create Lua File", "script.txt", "txt", "Please select a file name for the new Lua script. Note: Lua files in Unity use the .txt extension.");
@ -56,6 +38,30 @@ namespace Fungus
}
}
[MenuItem("Tools/Fungus/Create/Lua Environment", false, 2100)]
static void CreateLuaEnvironment()
{
SpawnPrefab("Prefabs/LuaEnvironment", false);
}
[MenuItem("Tools/Fungus/Create/Lua Bindings", false, 2101)]
static void CreateLuaBindings()
{
SpawnPrefab("Prefabs/LuaBindings", false);
}
[MenuItem("Tools/Fungus/Create/Lua Script", false, 2102)]
static void CreateLuaScript()
{
SpawnPrefab("Prefabs/LuaScript", false);
}
[MenuItem("Tools/Fungus/Create/Lua Store", false, 2103)]
static void CreateLuaStore()
{
SpawnPrefab("Prefabs/LuaStore", false);
}
/// <summary>
/// Spawns a prefab in the scene based on it's filename in a Resources folder in the project.
/// If centerInScene is true then the object will be placed centered in the view window with z = 0.
@ -105,6 +111,15 @@ namespace Fungus
var asset = ScriptableObject.CreateInstance<T>();
ProjectWindowUtil.CreateAsset(asset, typeof(T).Name + ".asset");
}
/// <summary>
/// Create an info text object which displays help info in the top left of the sceen.
/// </summary>
[MenuItem("Tools/Fungus/Utilities/Info Text")]
static void SpawnInfoText()
{
SpawnPrefab("Prefabs/InfoText", false);
}
}
}

24
Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs vendored

@ -0,0 +1,24 @@
using UnityEngine;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Displays information text at the top left of the screen.
/// </summary>
public class InfoText : MonoBehaviour
{
[Tooltip("The information text to display")]
[TextArea(20, 20)]
public string info = "";
void OnGUI()
{
Rect rect = new Rect(0,0, Screen.width / 2, Screen.height);
GUI.Label(rect, info);
}
}
}

12
Assets/Fungus/Thirdparty/FungusLua/Scripts/InfoText.cs.meta vendored

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8c0cbb63e218a4414a796a60ffe37dd3
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licenseType: Free
MonoImporter:
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20
Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaBindings.cs vendored

@ -19,7 +19,7 @@ namespace Fungus
/// <summary>
/// Add all declared bindings to the globals table.
/// </summary>
public abstract void AddBindings(Table globals);
public abstract void AddBindings(LuaEnvironment luaEnvironment);
}
/// <summary>
@ -39,6 +39,12 @@ namespace Fungus
public Component component;
}
[Tooltip("Add bindings to every Lua Environment in the scene. If false, only add bindings to a specific Lua Environment.")]
public bool allEnvironments = true;
[Tooltip("The specific LuaEnvironment to register the bindings in.")]
public LuaEnvironment luaEnvironment;
/// <summary>
/// Name of global table variable to store bindings in. If left blank then each binding will be added as a global variable.
/// </summary>
@ -72,8 +78,18 @@ namespace Fungus
/// <summary>
/// Add all declared bindings to the globals table.
/// </summary>
public override void AddBindings(Table globals)
public override void AddBindings(LuaEnvironment _luaEnvironment)
{
if (!allEnvironments &&
luaEnvironment != _luaEnvironment)
{
// Don't add bindings to this environment
return;
}
MoonSharp.Interpreter.Script interpreter = _luaEnvironment.Interpreter;
Table globals = interpreter.Globals;
Table bindingsTable = null;
if (tableName == "")
{

2
Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaScript.cs vendored

@ -138,7 +138,7 @@ namespace Fungus
}
else
{
luaEnvironment.RunLuaFunction(luaFunction, luaScript, runAsCoroutine);
luaEnvironment.RunLuaFunction(luaFunction, GetLuaString(), runAsCoroutine);
}
}
}

5
Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaStore.cs vendored

@ -69,13 +69,16 @@ namespace Fungus
/// <summary>
/// Callback to bind this LuaStore component with the "unity" table in a LuaEnvironment component.
/// </summary>
public override void AddBindings(Table globals)
public override void AddBindings(LuaEnvironment luaEnvironment)
{
if (!Init())
{
return;
}
MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter;
Table globals = interpreter.Globals;
if (globals == null)
{
Debug.LogError("Lua globals table is null");

6
Assets/Fungus/Thirdparty/FungusLua/Scripts/LuaUtils.cs vendored

@ -165,16 +165,14 @@ namespace Fungus
}
/// <summary>
/// Binds all gameobjects and components defined in scene LuaBindings to the global table.
/// Binds all gameobjects and components defined in LuaBindings components to LuaEnvironments.
/// </summary>
protected virtual void InitBindings()
{
MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter;
LuaBindingsBase[] bindings = GameObject.FindObjectsOfType<LuaBindingsBase>();
foreach (LuaBindingsBase binding in bindings)
{
binding.AddBindings(interpreter.Globals);
binding.AddBindings(luaEnvironment);
}
}

0
Assets/FungusExamples/Lua.meta → Assets/FungusExamples/FungusLua.meta

9
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24
Assets/FungusExamples/FungusLua/Bindings/CustomScript.cs

@ -0,0 +1,24 @@
using UnityEngine;
using System.Collections;
public class CustomScript : MonoBehaviour
{
public string myString = "";
public float timeToWait = 5f;
public void MyFunction()
{
Debug.Log("Called my function");
}
public IEnumerator MyCoroutine()
{
Debug.Log("Called my coroutine");
yield return new WaitForSeconds(timeToWait);
Debug.Log("Coroutine finished");
}
}

12
Assets/FungusExamples/FungusLua/Bindings/CustomScript.cs.meta

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461
Assets/FungusExamples/FungusLua/Bindings/CustomScriptExample.unity

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luaScript: '-- First we use variable substitution to
-- substitute the localized version of the
-- ''hello_world'' string from the string table
-- Show English version
setlanguage("en")
say("{$hello_world}")
-- Show French version
setlanguage("fr")
say("{$hello_world}")
-- We can also use the sub() function to do the
-- same substitution and return a Lua
-- string variable
-- Show German version
setlanguage("de")
local s = sub("{$hello_world}")
say(s)'
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info: 'This example shows how to use a string table to localize text for different
languages.
A string table JSON file has been added to the LuaUtils component in the Lua object.
The script shows how to substitute in a localization string key and change the
active language in Lua.
The Flowchart object demonstrates using the same {$VarName} syntax in Fungus commands
like Say, Menu, Debug Log, etc. to substitute in localized strings from the string
table.
'

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luaScript: "setsaydialog(saydialog)\nsetmenudialog(menudialog)\n\nfunction start()\n
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info: 'This example shows how to use the say() and menu() Lua functions to create
a branching story.
In this example, we''ve added MenuDialog and SayDialog objects which you can customise.
These are bound in LuaBindings and activated using the setsaydialog() and setmenudialog()
functions in the LuaScript object.
If you don''t explicity create and register Say and Menu Dialogs like this then
default ones will automatically be created when you call the say() and menu()
functions.
The Menu dialogs require an Event System to be present in the scene. You can add
one using GameObject > UI > Event System if needed. '
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info: 'This example shows how to execute a Lua script from a Unity trigger event.
The CubeTrigger object has ExecuteHandler and LuaScript components attached. The
ExecuteHandler has been set to execute the LuaScript component when a trigger
enter event happens. If you want to execute a LuaScript component from C# script,
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You can find the ExecuteHandler and LuaScript components in Fungus/ThirdParty/FungusLua/Scripts'
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Assets/FungusExamples/Lua/Trigger.unity.meta → Assets/FungusExamples/FungusLua/Trigger/Trigger.unity.meta

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