diff --git a/Assets/Fungus/Integrations/Playmaker Integration 08-March-2017.unitypackage b/Assets/Fungus/Integrations/Playmaker Integration 08-March-2017.unitypackage new file mode 100644 index 00000000..5bde23eb Binary files /dev/null and b/Assets/Fungus/Integrations/Playmaker Integration 08-March-2017.unitypackage differ diff --git a/Assets/Fungus/Integrations/ReadMe.txt b/Assets/Fungus/Integrations/ReadMe.txt new file mode 100644 index 00000000..69459685 --- /dev/null +++ b/Assets/Fungus/Integrations/ReadMe.txt @@ -0,0 +1,17 @@ +Installation +============ + +1. Download and install the Spine runtime unitypackage in your Unity project +http://esotericsoftware.com/files/runtimes/unity/spine-unity.unitypackage + +2. Install the spine.unitypackage in your Unity project. This file is located in the same folder as this text file. + +3. Open the Fungus-Spine/Scenes/Dr Jeckle scene for an example of how to use the Spine commands + +Usage +============ + +To write Playmaker variable values to Fungus Variables, use the Action Browser > ScriptControl > Write To Fungus command. +To execute a block in a Fungus flowchart from , use the Action Browser > ScriptControl > Playmaker Execute Block command. +To trigger a global state transition in Playmaker from Fungus, use the Playmaker > Global State Transition command. +To read Fungus variable values into Playmaker Variables, use the Action Browser > ScriptControl > Receive Fungus Variable command. \ No newline at end of file