From 0ec3ece8a7044873f9220810c24915bf6a2eca3b Mon Sep 17 00:00:00 2001 From: Christopher Date: Sat, 22 Oct 2016 12:47:37 +0100 Subject: [PATCH] Updated known platform issues in docs --- Docs/fungus_lua/lua_about_fungus_lua.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/Docs/fungus_lua/lua_about_fungus_lua.md b/Docs/fungus_lua/lua_about_fungus_lua.md index 17fd0869..17850ab7 100644 --- a/Docs/fungus_lua/lua_about_fungus_lua.md +++ b/Docs/fungus_lua/lua_about_fungus_lua.md @@ -11,10 +11,9 @@ FungusLua comes as part of the [%Fungus asset] available on the Unity Asset Stor # Platform Compatibility # {#lua_platform_compatibility} -%Fungus Lua should work on most platforms supported by Unity, however the MoonSharp Lua library we use has known compatibility issues on some platforms. +%FungusLua should work on most platforms supported by Unity. We list any known platform compatibility issues here, please let us know if you find more. -- WebGL: The application builds ok, but executing a Lua script causes a runtime exception. The author of MoonSharp is aware of this issue. Note: %Fungus still works fine in WebGL as long as you don't use any FungusLua features. -- Windows Store (.net scripting backend): Both %Fungus and MoonSharp fail to compile. You can however use the IL2CPP scripting backend instead so we're not planning to fix this. +- Windows Store (.NET scripting backend): Both %Fungus & %FungusLua compile ok, but generate runtime errors when executing Lua scripts. The IL2CPP scripting backend compiles and runs fine. # Tutorial Video # {#lua_tutorial_video}