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Removed unused command index

master
chrisgregan 11 years ago
parent
commit
0a0d29aa32
  1. 2
      Assets/Fungus/FungusScript/Editor/FungusCommandEditor.cs
  2. 7
      Assets/Fungus/FungusScript/Editor/FungusScriptEditor.cs

2
Assets/Fungus/FungusScript/Editor/FungusCommandEditor.cs

@ -21,7 +21,7 @@ namespace Fungus.Script
} }
} }
public virtual void DrawInspectorGUI(int commandIndex) public virtual void DrawInspectorGUI()
{ {
FungusCommand t = target as FungusCommand; FungusCommand t = target as FungusCommand;

7
Assets/Fungus/FungusScript/Editor/FungusScriptEditor.cs

@ -61,6 +61,10 @@ namespace Fungus.Script
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
EditorGUILayout.Separator();
EditorGUILayout.Separator(); EditorGUILayout.Separator();
DrawVariablesGUI(); DrawVariablesGUI();
@ -98,11 +102,10 @@ namespace Fungus.Script
GUILayout.Box("Commands", GUILayout.ExpandWidth(true)); GUILayout.Box("Commands", GUILayout.ExpandWidth(true));
FungusCommand[] commands = sequence.GetComponents<FungusCommand>(); FungusCommand[] commands = sequence.GetComponents<FungusCommand>();
int index = 1;
foreach (FungusCommand command in commands) foreach (FungusCommand command in commands)
{ {
FungusCommandEditor commandEditor = Editor.CreateEditor(command) as FungusCommandEditor; FungusCommandEditor commandEditor = Editor.CreateEditor(command) as FungusCommandEditor;
commandEditor.DrawInspectorGUI(index++); commandEditor.DrawInspectorGUI();
} }
if (Application.isPlaying) if (Application.isPlaying)

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