diff --git a/Assets/Fungus/Narrative/Scripts/DialogInput.cs b/Assets/Fungus/Narrative/Scripts/DialogInput.cs
index d5094b70..872b7dfd 100644
--- a/Assets/Fungus/Narrative/Scripts/DialogInput.cs
+++ b/Assets/Fungus/Narrative/Scripts/DialogInput.cs
@@ -7,17 +7,9 @@ using UnityEngine.EventSystems;
namespace Fungus
{
///
- /// Interface for listening for dialogue input events.
+ /// Input handler for say dialogs.
///
- public interface IDialogInputListener
- {
- void OnNextLineEvent();
- }
-
- ///
- /// Input handler for say dialogues.
- ///
- public class DialogInput : MonoBehaviour
+ public class DialogInput : MonoBehaviour, IDialogInput
{
public enum ClickMode
{
@@ -47,42 +39,6 @@ namespace Fungus
protected StandaloneInputModule currentStandaloneInputModule;
- ///
- /// Trigger next line input event from script.
- ///
- public void SetNextLineFlag()
- {
- nextLineInputFlag = true;
- }
-
- ///
- /// Set the dialog clicked flag (usually from an Event Trigger component in the dialog UI).
- ///
- public void SetDialogClickedFlag()
- {
- // Ignore repeat clicks for a short time to prevent accidentally clicking through the character dialogue
- if (ignoreClickTimer > 0f)
- {
- return;
- }
- ignoreClickTimer = nextClickDelay;
-
- // Only applies in Click On Dialog mode
- if (clickMode == ClickMode.ClickOnDialog)
- {
- dialogClickedFlag = true;
- }
- }
-
- public void SetButtonClickedFlag()
- {
- // Only applies if clicking is not disabled
- if (clickMode != ClickMode.Disabled)
- {
- SetNextLineFlag();
- }
- }
-
protected virtual void Update()
{
if (EventSystem.current == null)
@@ -159,5 +115,39 @@ namespace Fungus
nextLineInputFlag = false;
}
}
+
+ #region IDialogInput
+
+ public void SetNextLineFlag()
+ {
+ nextLineInputFlag = true;
+ }
+
+ public void SetDialogClickedFlag()
+ {
+ // Ignore repeat clicks for a short time to prevent accidentally clicking through the character dialogue
+ if (ignoreClickTimer > 0f)
+ {
+ return;
+ }
+ ignoreClickTimer = nextClickDelay;
+
+ // Only applies in Click On Dialog mode
+ if (clickMode == ClickMode.ClickOnDialog)
+ {
+ dialogClickedFlag = true;
+ }
+ }
+
+ public void SetButtonClickedFlag()
+ {
+ // Only applies if clicking is not disabled
+ if (clickMode != ClickMode.Disabled)
+ {
+ SetNextLineFlag();
+ }
+ }
+
+ #endregion
}
}
diff --git a/Assets/Fungus/Narrative/Scripts/IDialogInput.cs b/Assets/Fungus/Narrative/Scripts/IDialogInput.cs
new file mode 100644
index 00000000..d8676de9
--- /dev/null
+++ b/Assets/Fungus/Narrative/Scripts/IDialogInput.cs
@@ -0,0 +1,31 @@
+namespace Fungus
+{
+ ///
+ /// Input handler for say dialogues.
+ ///
+ public interface IDialogInput
+ {
+ ///
+ /// Trigger next line input event from script.
+ ///
+ void SetNextLineFlag();
+
+ ///
+ /// Set the dialog clicked flag (usually from an Event Trigger component in the dialog UI).
+ ///
+ void SetDialogClickedFlag();
+
+ ///
+ /// Sets the button clicked flag.
+ ///
+ void SetButtonClickedFlag();
+ }
+
+ ///
+ /// Interface for listening for dialogue input events.
+ ///
+ public interface IDialogInputListener
+ {
+ void OnNextLineEvent();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Fungus/Narrative/Scripts/IDialogInput.cs.meta b/Assets/Fungus/Narrative/Scripts/IDialogInput.cs.meta
new file mode 100644
index 00000000..6cfe95f6
--- /dev/null
+++ b/Assets/Fungus/Narrative/Scripts/IDialogInput.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: daaafdda848514f7caee7d3a2b70a30c
+timeCreated: 1473680781
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: