diff --git a/Assets/Fungus/Narrative/Scripts/IMenuDialog.cs b/Assets/Fungus/Narrative/Scripts/IMenuDialog.cs index 383a298b..a909cd5f 100644 --- a/Assets/Fungus/Narrative/Scripts/IMenuDialog.cs +++ b/Assets/Fungus/Narrative/Scripts/IMenuDialog.cs @@ -1,4 +1,5 @@ using UnityEngine; +using UnityEngine.UI; namespace Fungus { @@ -7,11 +8,33 @@ namespace Fungus /// public interface IMenuDialog { + /// + /// A cached list of button objects in the menu dialog. + /// + /// The cached buttons. + Button[] CachedButtons { get; } + + /// + /// A cached slider object used for the timer in the menu dialog. + /// + /// The cached slider. + Slider CachedSlider { get; } + /// /// Sets the active state of the Menu Dialog gameobject. /// void SetActive(bool state); + /// + /// Clear all displayed options in the Menu Dialog. + /// + void Clear(); + + /// + /// Hides any currently displayed Say Dialog. + /// + void HideSayDialog(); + /// /// Adds the option to the list of displayed options. /// Will cause the Menu dialog to become visible if it is not already visible. diff --git a/Assets/Fungus/Narrative/Scripts/MenuDialog.cs b/Assets/Fungus/Narrative/Scripts/MenuDialog.cs index 0af34784..53e07209 100644 --- a/Assets/Fungus/Narrative/Scripts/MenuDialog.cs +++ b/Assets/Fungus/Narrative/Scripts/MenuDialog.cs @@ -18,10 +18,8 @@ namespace Fungus [SerializeField] protected bool autoSelectFirstButton = false; protected Button[] cachedButtons; - public virtual Button[] CachedButtons { get { return cachedButtons; } } protected Slider cachedSlider; - public virtual Slider CachedSlider { get { return cachedSlider; } } public static IMenuDialog GetMenuDialog() { @@ -51,7 +49,7 @@ namespace Fungus return activeMenuDialog; } - public virtual void Awake() + protected virtual void Awake() { Button[] optionButtons = GetComponentsInChildren