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Set new / pasted command as selected command

master
chrisgregan 11 years ago
parent
commit
01444de479
  1. 3
      Assets/Fungus/FungusScript/Editor/SequenceEditor.cs
  2. BIN
      Assets/Shuttle/ShuttleGame.unity

3
Assets/Fungus/FungusScript/Editor/SequenceEditor.cs

@ -138,13 +138,14 @@ namespace Fungus.Script
FungusCommand newCommand = Undo.AddComponent(fungusScript.selectedSequence.gameObject, selectedType) as FungusCommand; FungusCommand newCommand = Undo.AddComponent(fungusScript.selectedSequence.gameObject, selectedType) as FungusCommand;
Undo.RecordObject(fungusScript, "Add Command"); Undo.RecordObject(fungusScript, "Add Command");
fungusScript.selectedSequence.commandList.Add(newCommand); fungusScript.selectedSequence.commandList.Add(newCommand);
fungusScript.selectedCommand = newCommand;
} }
if (fungusScript.copyCommand != null) if (fungusScript.copyCommand != null)
{ {
if (GUILayout.Button("Paste")) if (GUILayout.Button("Paste"))
{ {
FungusCommandEditor.PasteCommand(fungusScript.copyCommand, fungusScript.selectedSequence); fungusScript.selectedCommand = FungusCommandEditor.PasteCommand(fungusScript.copyCommand, fungusScript.selectedSequence);
} }
} }

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Assets/Shuttle/ShuttleGame.unity

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