An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Calls DontDestroyOnLoad on the target gameobject.
/// </summary>
[CommandInfo("Scripting",
"DestroyOnLoad",
"Calls DontDestroyOnLoad on the target gameobject")]
[AddComponentMenu("")]
public class DestroyOnLoad : Command
{
[SerializeField] protected GameObjectData target;
public override void OnEnter()
{
DontDestroyOnLoad(target.Value);
Continue();
}
public override string GetSummary()
{
return target.Value != null ? target.Value.name : "Error: no target set";
}
public override bool HasReference(Variable variable)
{
return variable == target.gameObjectRef;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}