An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus.Examples
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{
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/// <summary>
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/// A very simple mouse look behaviour for a Fungus demo. Not intended for use in full projects.
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///
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/// Primarily exists to avoid reliance on Unity Standard Assets.
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/// </summary>
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public class SimpleMouseLook : MonoBehaviour
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{
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public float xsen = 1, ysen = 1;
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public float maxPitch = 60;
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public Transform target;
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private float pitch = 0;
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// Update is called once per frame
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void Update()
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{
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var curEuler = target.localRotation.eulerAngles;
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curEuler = new Vector3(pitch - Input.GetAxis("Mouse Y"), curEuler.y + Input.GetAxis("Mouse X"), 0);
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curEuler.z = 0;
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curEuler.x = Mathf.Clamp(curEuler.x, -maxPitch, maxPitch);
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pitch = curEuler.x;
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target.localRotation = Quaternion.Euler(curEuler);
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}
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}
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}
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