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37 lines
1.3 KiB
37 lines
1.3 KiB
9 years ago
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityTest
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{
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[Flags]
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public enum CheckMethod
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{
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AfterPeriodOfTime = 1 << 0,
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Start = 1 << 1,
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Update = 1 << 2,
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FixedUpdate = 1 << 3,
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LateUpdate = 1 << 4,
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OnDestroy = 1 << 5,
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OnEnable = 1 << 6,
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OnDisable = 1 << 7,
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OnControllerColliderHit = 1 << 8,
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OnParticleCollision = 1 << 9,
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OnJointBreak = 1 << 10,
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OnBecameInvisible = 1 << 11,
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OnBecameVisible = 1 << 12,
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OnTriggerEnter = 1 << 13,
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OnTriggerExit = 1 << 14,
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OnTriggerStay = 1 << 15,
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OnCollisionEnter = 1 << 16,
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OnCollisionExit = 1 << 17,
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OnCollisionStay = 1 << 18,
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OnTriggerEnter2D = 1 << 19,
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OnTriggerExit2D = 1 << 20,
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OnTriggerStay2D = 1 << 21,
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OnCollisionEnter2D = 1 << 22,
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OnCollisionExit2D = 1 << 23,
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OnCollisionStay2D = 1 << 24,
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}
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}
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