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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[EventHandlerInfo("Sprites",
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"Object Clicked",
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"The sequence will execute when the user clicks or taps on the clickable object.")]
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[AddComponentMenu("")]
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public class ObjectClicked : EventHandler
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{
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public Clickable2D clickableObject;
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public virtual void OnObjectClicked(Clickable2D clickableObject)
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{
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if (clickableObject == this.clickableObject)
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{
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ExecuteSequence();
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}
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}
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}
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}
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