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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus.Script
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{
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[CommandName("Fade Sprite")]
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[HelpText("Fades a sprite to a target color over a period of time.")]
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public class FadeSprite : FungusCommand
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{
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public SpriteRenderer spriteRenderer;
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public float duration;
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public Color targetColor = Color.white;
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public bool waitUntilFinished = true;
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public override void OnEnter()
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{
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CameraController cameraController = CameraController.GetInstance();
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if (waitUntilFinished)
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{
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cameraController.waiting = true;
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}
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SpriteFader.FadeSprite(spriteRenderer, targetColor, duration, Vector2.zero, delegate {
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if (waitUntilFinished)
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{
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cameraController.waiting = false;
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Continue();
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}
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});
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if (!waitUntilFinished)
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{
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Continue();
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}
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}
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public override string GetSummary()
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{
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if (spriteRenderer == null)
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{
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return "Error: No sprite renderer selected";
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}
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return spriteRenderer.name + " to " + targetColor.ToString();
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}
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}
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}
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