An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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1.4 KiB

using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Look From",
"Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time.")]
[AddComponentMenu("")]
public class LookFrom : iTweenCommand
{
[Tooltip("Target transform that the GameObject will look at")]
public Transform fromTransform;
[Tooltip("Target world position that the GameObject will look at, if no From Transform is set")]
public Vector3 fromPosition;
[Tooltip("Restricts rotation to the supplied axis only")]
public iTweenAxis axis;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", tweenName);
if (fromTransform == null)
{
tweenParams.Add("looktarget", fromPosition);
}
else
{
tweenParams.Add("looktarget", fromTransform);
}
switch (axis)
{
case iTweenAxis.X:
tweenParams.Add("axis", "x");
break;
case iTweenAxis.Y:
tweenParams.Add("axis", "y");
break;
case iTweenAxis.Z:
tweenParams.Add("axis", "z");
break;
}
tweenParams.Add("time", duration);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.LookFrom(_targetObject.Value, tweenParams);
}
}
}