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52 lines
865 B
52 lines
865 B
10 years ago
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using UnityEngine;
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using System.Collections;
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using Fungus;
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public class SetVariableCommand : FungusCommand
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{
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public string variableKey;
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public string stringValue;
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public int integerValue;
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public bool booleanValue;
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public float floatValue;
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public override void OnEnter()
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{
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if (variableKey.Length == 0)
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{
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Finish();
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return;
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}
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Variable v = parentSequenceController.GetVariable(variableKey);
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if (v == null)
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{
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Debug.LogError("Variable " + variableKey + " not defined.");
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}
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else
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{
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switch (v.type)
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{
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case VariableType.String:
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v.stringValue = stringValue;
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break;
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case VariableType.Integer:
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v.integerValue = integerValue;
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break;
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case VariableType.Float:
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v.floatValue = floatValue;
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break;
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case VariableType.Boolean:
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v.booleanValue = booleanValue;
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break;
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}
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}
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Finish();
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}
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}
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