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41 lines
626 B
41 lines
626 B
10 years ago
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using UnityEngine;
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using System.Collections;
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using Fungus;
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public class CompareCommand : FungusCommand
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{
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public string variableKey;
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public bool booleanValue;
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public Sequence trueSequence;
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public Sequence falseSequence;
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public override void OnEnter()
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{
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Variable v = parentSequenceController.GetVariable(variableKey);
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if (v != null)
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{
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if (v.booleanValue == booleanValue)
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{
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if (trueSequence != null)
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{
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ExecuteSequence(trueSequence);
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return;
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}
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}
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else
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{
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if (falseSequence != null)
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{
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ExecuteSequence(falseSequence);
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return;
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}
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}
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}
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Finish();
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}
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}
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