An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// The block will execute when a 2d physics collision matching some basic conditions is met
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Collision2D",
"The block will execute when a 2d physics collision matching some basic conditions is met.")]
[AddComponentMenu("")]
public class Collision2D : BasePhysicsEventHandler
{
private void OnCollisionEnter2D(UnityEngine.Collision2D collision)
{
ProcessCollider(PhysicsMessageType.Enter, collision.collider.tag);
}
private void OnCollisionStay2D(UnityEngine.Collision2D collision)
{
ProcessCollider(PhysicsMessageType.Stay, collision.collider.tag);
}
private void OnCollisionExit2D(UnityEngine.Collision2D collision)
{
ProcessCollider(PhysicsMessageType.Exit, collision.collider.tag);
}
}
}