An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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public class SayCommand : FungusCommand
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{
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public string text;
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public List<Sequence> options = new List<Sequence>();
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public override void OnEnter()
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{
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Dialog dialog = Game.GetInstance().dialog;
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foreach (Sequence sequence in options)
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{
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Sequence s = sequence;
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dialog.AddOption(sequence.titleText, () => {
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ExecuteSequence(s);
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});
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}
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dialog.Say (text, delegate {
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Finish();
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});
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}
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public void OnDrawGizmos()
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{
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errorMessage = "";
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int i = 0;
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foreach (Sequence sequence in options)
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{
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if (sequence == null)
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{
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errorMessage = "Please select a Sequence for option " + i;
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break;
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}
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}
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}
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public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
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{
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foreach (Sequence sequence in options)
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{
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if (sequence != null)
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{
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connectedSequences.Add(sequence);
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}
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}
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}
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}
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}
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