// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Does the collection contain the given variable
/// </summary>
[CommandInfo("Collection",
"Contains",
"Does the collection contain the given variable")]
[AddComponentMenu("")]
public class CollectionCommandContains : CollectionBaseVarCommand
[VariableProperty(typeof(BooleanVariable))]
[SerializeField] protected BooleanVariable result;
protected override void OnEnterInner()
if (result == null)
Debug.LogWarning("No result var set");
}
else
result.Value = collection.Value.Contains(variableToUse);
public override bool HasReference(Variable variable)
return result == variable || base.HasReference(variable);