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39 lines
1.1 KiB
39 lines
1.1 KiB
10 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("iTween",
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"Scale From",
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"Changes a game object's scale to the specified value and back to its original scale over time.")]
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public class ScaleFrom : iTweenCommand
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{
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[Tooltip("Target transform that the GameObject will scale from")]
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public Transform fromTransform;
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[Tooltip("Target scale that the GameObject will scale from, if no From Transform is set")]
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public Vector3 fromScale;
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public override void DoTween()
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{
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("name", tweenName);
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if (fromTransform == null)
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{
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tweenParams.Add("scale", fromScale);
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}
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else
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{
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tweenParams.Add("scale", fromTransform);
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}
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tweenParams.Add("time", duration);
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tweenParams.Add("easetype", easeType);
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tweenParams.Add("looptype", loopType);
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tweenParams.Add("oncomplete", "OnComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.ScaleFrom(ResolveTarget(targetObject), tweenParams);
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}
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}
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}
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