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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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using Fungus.Commands;
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using Fungus.Variables;
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namespace Fungus.EditorUtils
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{
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[CustomEditor (typeof(SetVariable))]
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public class SetVariableEditor : CommandEditor
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{
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protected SerializedProperty variableProp;
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protected SerializedProperty setOperatorProp;
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protected SerializedProperty booleanDataProp;
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protected SerializedProperty integerDataProp;
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protected SerializedProperty floatDataProp;
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protected SerializedProperty stringDataProp;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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variableProp = serializedObject.FindProperty("variable");
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setOperatorProp = serializedObject.FindProperty("setOperator");
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booleanDataProp = serializedObject.FindProperty("booleanData");
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integerDataProp = serializedObject.FindProperty("integerData");
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floatDataProp = serializedObject.FindProperty("floatData");
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stringDataProp = serializedObject.FindProperty("stringData");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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SetVariable t = target as SetVariable;
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var flowchart = (Flowchart)t.GetFlowchart();
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if (flowchart == null)
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{
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return;
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}
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EditorGUILayout.PropertyField(variableProp);
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if (variableProp.objectReferenceValue == null)
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{
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serializedObject.ApplyModifiedProperties();
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return;
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}
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Variable selectedVariable = variableProp.objectReferenceValue as Variable;
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System.Type variableType = selectedVariable.GetType();
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List<GUIContent> operatorsList = new List<GUIContent>();
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operatorsList.Add(new GUIContent("="));
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if (variableType == typeof(BooleanVariable))
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{
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operatorsList.Add(new GUIContent("=!"));
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}
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else if (variableType == typeof(IntegerVariable) ||
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variableType == typeof(FloatVariable))
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{
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operatorsList.Add(new GUIContent("+="));
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operatorsList.Add(new GUIContent("-="));
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operatorsList.Add(new GUIContent("*="));
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operatorsList.Add(new GUIContent("/="));
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}
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int selectedIndex = 0;
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switch (t._SetOperator)
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{
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default:
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case SetOperator.Assign:
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selectedIndex = 0;
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break;
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case SetOperator.Negate:
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selectedIndex = 1;
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break;
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case SetOperator.Add:
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selectedIndex = 1;
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break;
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case SetOperator.Subtract:
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selectedIndex = 2;
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break;
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case SetOperator.Multiply:
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selectedIndex = 3;
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break;
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case SetOperator.Divide:
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selectedIndex = 4;
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break;
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}
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selectedIndex = EditorGUILayout.Popup(new GUIContent("Operation", "Arithmetic operator to use"), selectedIndex, operatorsList.ToArray());
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SetOperator setOperator = SetOperator.Assign;
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if (variableType == typeof(BooleanVariable) ||
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variableType == typeof(StringVariable))
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{
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switch (selectedIndex)
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{
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default:
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case 0:
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setOperator = SetOperator.Assign;
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break;
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case 1:
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setOperator = SetOperator.Negate;
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break;
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}
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}
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else if (variableType == typeof(IntegerVariable) ||
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variableType == typeof(FloatVariable))
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{
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switch (selectedIndex)
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{
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default:
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case 0:
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setOperator = SetOperator.Assign;
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break;
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case 1:
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setOperator = SetOperator.Add;
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break;
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case 2:
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setOperator = SetOperator.Subtract;
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break;
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case 3:
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setOperator = SetOperator.Multiply;
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break;
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case 4:
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setOperator = SetOperator.Divide;
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break;
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}
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}
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setOperatorProp.enumValueIndex = (int)setOperator;
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if (variableType == typeof(BooleanVariable))
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{
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EditorGUILayout.PropertyField(booleanDataProp, new GUIContent("Boolean"));
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}
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else if (variableType == typeof(IntegerVariable))
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{
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EditorGUILayout.PropertyField(integerDataProp, new GUIContent("Integer"));
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}
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else if (variableType == typeof(FloatVariable))
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{
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EditorGUILayout.PropertyField(floatDataProp, new GUIContent("Float"));
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}
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else if (variableType == typeof(StringVariable))
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{
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EditorGUILayout.PropertyField(stringDataProp, new GUIContent("String"));
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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